Other > Suggestions
Npc's and their critical chance.
Kardia:
Hmm dont know if you read it but its quite bad on many npcs, mentioned it few times but guess ill repeat (not flame or anything)
was hunting raiders/robbers with my char that has toughness x2 , about 70-78 hp and i had leather armor on raider run and metal on robber.
On raiders i got both of my legs crippled and about 70-80% (crude guess) of their hits were criticals, also i was knocked down multiple times and
both of them were just using spears (mauser one was busy with molerats)
On robbers 2 of them killed me with pistol (magnum maybe) and shotgun (regular or sawed off) in couple rounds even with metal armor,
all hits were criticals as far as i remember, and i got the knocked out and knocked down twice during that match.
They aimed nearly constantly on body parts so the criticals hurt badly.
*edit* i cant explain it in as good details as michael since it happened before work, and the work more or less drained me out of all energy so cant focus enough
to give better details of it.
kraskish:
just when out to mine and pwnt xD 78hp vs 2 marauders. 78hp bluesuit here, 7PE 6EN L6 12 AP turn based
3 crits as "hello" + head lol wut
Id rather die to PK at least he would have my gear, but like now I feel just frustrated. I wont go mining in BA..... nah (its near ncr mining point)
Michaelh139:
I just had a breakthrough....
Maybe.. now since this only happened since update... Maybe it has something to do with the Militia upgrades. I think that when they uber upgraded militia they either "on purpose" or "on accident" actually uber upgrading frikkin everything, now the npcs are as powerfull as militia only difference is a certain hp cap, and an extreme critical chance raise.
Does this not make sense? He said the strengths of npcs are now random and militia strengths and weaknesses have always been random.
CONNECTED
corosive:
hmmmm its starting to sound like i am definately going to need that "Dodger Perk" ....
philipos:
They should have thermic google too...
this afternoon my char in sneak (123) spawned at the limit of his assault riffle range and see 2 raiders. no risk, he immediatly run away (Silent Running) at the opposite direction (real time). Blam, head shot for 38 hp. Blam, criticall in the groin and knock down.... they finished me easily after that.
En 6, LK 6 and wearing metal mk2 armor (i had nothing else but my weapons/bullets so i shouldn't have a big malus for my sneak ). I really don't understand how it's possible to die like that against raiders. (do they have 10 in every SPECIAL and all the good perks ?)
it's not the 1st time i see too much critical but this time with the sneak and the distance i though i could run safely away.
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