Other > Suggestions
Militia AI improvement
Slaver Snipe:
IT seems to me like many of the gangs abuse bad AI by having one player hit a guard and running off the map and coming back on it, a simple improvement would be making any faction that attacks the enemy as hostile so if they see any members of that faction they will attack them on sight.
Michaelh139:
I like it... It makes sense.
xanister:
How about controlling faction being able to tell the militia, "Shoot all members of faction X" or "Shoot all enemies of the faction" That way the militia could fire first on known exploiters and give the controlling faction the ability to repel there enemies while there aren't there and make taking a town from them a little harder.
Sius:
--- Quote from: Slaver Snipe on June 07, 2010, 09:35:39 am ---IT seems to me like many of the gangs abuse bad AI by having one player hit a guard and running off the map and coming back on it, a simple improvement would be making any faction that attacks the enemy as hostile so if they see any members of that faction they will attack them on sight.
--- End quote ---
Its nonsense. Why do you people try to come up with such half solutions? You say make militia smarter but this won't make them smart. Simply make them react as close to human players as possible. F.e. if under attack then fire back, if enemy gets out of FoV, then chase his to last know position and then follow most likely path he could take and if not seen again in X sec then return, if enemy leave town and then come back simply remember him and open fire at him again etc...
Ziven:
I don't know how different the ai is between f2 and fonline but it seems that they are still at a 1998 level of complexity and you can't really expect much from them.
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