2b. If the attack was a miss:There’s a possibility of upgrading it to a critical miss, just as with the hits, and it equalsTrunc ((RND − TOHIT )/10)%.The reason for RND and TOHIT being in a reverse order is of course that of TOHIT − RND beingnegative in this case. If the hit fails to upgrade but the ATTACKER is under the Jinxed effect (obtainedfrom either the trait or the perk given by the pariah dog - their effects don’t stack) there’s a 50% chance forthe miss being upgraded to a one critical anyway.
And more luck, less critical will be the critical failure I mean, with 10 luck you probaly will only drop your weapon to the ground.
10 luck the only thing you can get is critically miss and lose a turn
I played around with 10 luck jinxed char a bit and i did atleast drop my weapon and lose ammo.
Anything can happen whether you have 1 Luck or 10. With 10 luck it is just really bad (good for you) chance.
Heh, my char has 2 luck and had a 60% det assault rifle, I lost all my ammo, next round lost a turn, and in next round I dropped the weapon even without jinxed