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Author Topic: Super Muntat in valut 8  (Read 4578 times)

Super Muntat in valut 8
« on: June 06, 2010, 02:28:21 pm »

i was killed in valut 8 by a PK with a super muntat merc.
how could a super muntat be allowed in VC? he killed me and no guards come to help? i am a VC citizen!
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Re: Super Muntat in valut 8
« Reply #1 on: June 06, 2010, 02:32:02 pm »

Super muntats ar evil and tend to raid valuts.
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Re: Super Muntat in valut 8
« Reply #2 on: June 06, 2010, 02:36:01 pm »

Another "guarded" place that isn't guarded really, there're alot places where you can kill players. Yesterday I killed/annoyed alot exploiters at SF and Fortress by my HtH character with x2 pathfinder perk until they gone, also one of devs said that SF one of the secured places at FOnline... oh yea, I can make 3 eye-haymakers with 10 HP until die, and if I have full HP, I can kill all of them and then rotate on someone's body shouting on all SF "DIE EXPLOITERS" and only then die.
"Secure" place means that your killer probably die (but not always, usually if he wearing bluesuit or orther low tier armor and don't have any friends), and it doesn't means that you won't die. There're not secure places at FOnline.
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Re: Super Muntat in valut 8
« Reply #3 on: June 06, 2010, 02:41:58 pm »

its really annoying to be killed in a "NO MUNTAT ALLOWED" city by a SUPER MUNTAT!
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Alvarez

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Re: Super Muntat in valut 8
« Reply #4 on: June 06, 2010, 03:09:44 pm »

There's always a exception for a supermuntat, if a supermuntat has enough caps.
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Re: Super Muntat in valut 8
« Reply #5 on: June 06, 2010, 04:08:21 pm »

Valut city likes slavers, the player must have pretended that the supermuntat is his servant.
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Re: Super Muntat in valut 8
« Reply #6 on: June 06, 2010, 05:09:37 pm »

There's always a exception for a supermuntat, if a supermuntat has enough caps.

Doubt it there's no amount of cap's that would sway their bigotry towards ghouls/mutants as it pretty much hardwired into them.

Valut city likes slavers, the player must have pretended that the supermuntat is his servant.

Hell the chosen one couldn't get lenny or marcus past the gate (unless under the right circumstances), but I wouldn't mind actually seeing mutants/ghouls being restricted from entering after all you could always leave them in the courtyard.
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Re: Super Muntat in valut 8
« Reply #7 on: June 06, 2010, 10:56:20 pm »

I bet 1800 caps that its our beloved exploiters action :>
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Re: Super Muntat in valut 8
« Reply #8 on: June 06, 2010, 11:06:31 pm »

Put guards inside the Vault now, should help with this a bit.
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Re: Super Muntat in valut 8
« Reply #9 on: June 07, 2010, 09:05:56 am »

Did you do it with Mapper or just an hotfix in-game ? I used to place guards there, but as long as there are no guards placed with Mapper in the whole Vault 8, our fixes will be quite useless.
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Re: Super Muntat in valut 8
« Reply #10 on: June 07, 2010, 01:19:30 pm »

In game, mapper hates me and refuses to open  :'(
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Izual

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Re: Super Muntat in valut 8
« Reply #11 on: June 07, 2010, 01:23:02 pm »

 :(
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Re: Super Muntat in valut 8
« Reply #12 on: June 07, 2010, 04:24:42 pm »

Daym  :-\
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Re: Super Muntat in valut 8
« Reply #13 on: June 08, 2010, 02:29:13 am »

Dev has critically failed and crippled vault 8, reducing the bluesuits within to mutant chow.
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Alvarez

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Re: Super Muntat in valut 8
« Reply #14 on: June 08, 2010, 11:50:57 am »

Doubt it there's no amount of cap's that would sway their bigotry towards ghouls/mutants as it pretty much hardwired into them.

Hell the chosen one couldn't get lenny or marcus past the gate (unless under the right circumstances), but I wouldn't mind actually seeing mutants/ghouls being restricted from entering after all you could always leave them in the courtyard.

Protip: There's no Mutants in VC allowed. Muntats are a exception.
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