fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 11:08:58 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Super Muntat in valut 8  (Read 4311 times)

Super Muntat in valut 8
« on: June 06, 2010, 02:28:21 pm »

i was killed in valut 8 by a PK with a super muntat merc.
how could a super muntat be allowed in VC? he killed me and no guards come to help? i am a VC citizen!
Logged
Re: Super Muntat in valut 8
« Reply #1 on: June 06, 2010, 02:32:02 pm »

Super muntats ar evil and tend to raid valuts.
Logged
I give a fuck.
Re: Super Muntat in valut 8
« Reply #2 on: June 06, 2010, 02:36:01 pm »

Another "guarded" place that isn't guarded really, there're alot places where you can kill players. Yesterday I killed/annoyed alot exploiters at SF and Fortress by my HtH character with x2 pathfinder perk until they gone, also one of devs said that SF one of the secured places at FOnline... oh yea, I can make 3 eye-haymakers with 10 HP until die, and if I have full HP, I can kill all of them and then rotate on someone's body shouting on all SF "DIE EXPLOITERS" and only then die.
"Secure" place means that your killer probably die (but not always, usually if he wearing bluesuit or orther low tier armor and don't have any friends), and it doesn't means that you won't die. There're not secure places at FOnline.
Logged
Re: Super Muntat in valut 8
« Reply #3 on: June 06, 2010, 02:41:58 pm »

its really annoying to be killed in a "NO MUNTAT ALLOWED" city by a SUPER MUNTAT!
Logged

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Super Muntat in valut 8
« Reply #4 on: June 06, 2010, 03:09:44 pm »

There's always a exception for a supermuntat, if a supermuntat has enough caps.
Logged

FischiPiSti

  • frikkin' SledgeHammer
  • Offline
Re: Super Muntat in valut 8
« Reply #5 on: June 06, 2010, 04:08:21 pm »

Valut city likes slavers, the player must have pretended that the supermuntat is his servant.
Logged
Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Signor

  • Hairy Potter
  • Offline
Re: Super Muntat in valut 8
« Reply #6 on: June 06, 2010, 05:09:37 pm »

There's always a exception for a supermuntat, if a supermuntat has enough caps.

Doubt it there's no amount of cap's that would sway their bigotry towards ghouls/mutants as it pretty much hardwired into them.

Valut city likes slavers, the player must have pretended that the supermuntat is his servant.

Hell the chosen one couldn't get lenny or marcus past the gate (unless under the right circumstances), but I wouldn't mind actually seeing mutants/ghouls being restricted from entering after all you could always leave them in the courtyard.
Logged
Scientists will eventualy stop flailing around with solar power and focus their efforts on harnessing the only truly unlimited source of energy on the planet: stupidity! ~ Scott Adams

Imprezobus

  • Imprezobus here!
    • Forum Los Alamos Warriors
  • Offline
Re: Super Muntat in valut 8
« Reply #7 on: June 06, 2010, 10:56:20 pm »

I bet 1800 caps that its our beloved exploiters action :>
Logged
Self-proclaimed best guide in the wastes.
http://www.law.netarteria.eu/files/bus.jpg by MACabra, edit by Frozen Mind
Quote
Snackish: pks pks pks. Kilgore: BBS is here, town is safe

Solar

  • Rotator
  • Offline
Re: Super Muntat in valut 8
« Reply #8 on: June 06, 2010, 11:06:31 pm »

Put guards inside the Vault now, should help with this a bit.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Super Muntat in valut 8
« Reply #9 on: June 07, 2010, 09:05:56 am »

Did you do it with Mapper or just an hotfix in-game ? I used to place guards there, but as long as there are no guards placed with Mapper in the whole Vault 8, our fixes will be quite useless.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Solar

  • Rotator
  • Offline
Re: Super Muntat in valut 8
« Reply #10 on: June 07, 2010, 01:19:30 pm »

In game, mapper hates me and refuses to open  :'(
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Super Muntat in valut 8
« Reply #11 on: June 07, 2010, 01:23:02 pm »

 :(
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Super Muntat in valut 8
« Reply #12 on: June 07, 2010, 04:24:42 pm »

Daym  :-\
Logged
I give a fuck.

Ziven

  • *PEW**PEW**PEW*
  • Offline
Re: Super Muntat in valut 8
« Reply #13 on: June 08, 2010, 02:29:13 am »

Dev has critically failed and crippled vault 8, reducing the bluesuits within to mutant chow.
Logged

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Super Muntat in valut 8
« Reply #14 on: June 08, 2010, 11:50:57 am »

Doubt it there's no amount of cap's that would sway their bigotry towards ghouls/mutants as it pretty much hardwired into them.

Hell the chosen one couldn't get lenny or marcus past the gate (unless under the right circumstances), but I wouldn't mind actually seeing mutants/ghouls being restricted from entering after all you could always leave them in the courtyard.

Protip: There's no Mutants in VC allowed. Muntats are a exception.
Logged
Pages: [1] 2
 

Page created in 0.124 seconds with 21 queries.