Other > Suggestions
real time combat issues
FischiPiSti:
--- Quote from: Kilgore on June 05, 2010, 03:40:38 pm ---No. That would make grenades totally useless and has nothing to do with Fallout 1/2/tactics.
--- End quote ---
Please point me to the section of the Fallout Bible that says that grenades in the fallout universe should explode on impact and ignore 'realism'. I thought FOnlines goal is to be as realistic as it can get with all those plasma rifles etc.
Im sure the reason grenades explode instantly in fo1/2 is because it was TB. Making it explode after a full turn would indeed make them arguably useless. But here, even TB counts as RT as time doesnt stop, CD ticking, sun going down etc. And in RT? Well i dont think you manage to get out of the blast radius while you are aiming your gun with a 2 second fuse time, unless you didnt even stop to fight in the first place incase it would be great to run away from a grenade
So why not implement? Engine restriction.
--- Quote from: Kilgore on June 05, 2010, 03:40:38 pm ---Errm, no. Stop playing Fonline, start playing Quake.
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How is this in any way constructive?
FO uses a 6 direction terrain, going straight up or down causes problems...I dont see any way keyboard input could be implemented
Vicious:
I have a suggestion regarding aimed shots, to use numeric keyboard in aiming, when you click on the enemy press 9 for eye shot, 8 for head shot, 7 torso, 6 right arm, 5 groin, 4 left arm, 1 for left leg, 3 for right leg, or any different combination of keys and body parts, just to make RT aiming faster...
Ziven:
--- Quote from: FischiPiSti on June 09, 2010, 07:48:40 pm ---Please point me to the section of the Fallout Bible that says that grenades in the fallout universe should explode on impact and ignore 'realism'. I thought FOnlines goal is to be as realistic as it can get with all those plasma rifles etc.
Im sure the reason grenades explode instantly in fo1/2 is because it was TB. Making it explode after a full turn would indeed make them arguably useless. But here, even TB counts as RT as time doesnt stop, CD ticking, sun going down etc. And in RT? Well i dont think you manage to get out of the blast radius while you are aiming your gun with a 2 second fuse time, unless you didnt even stop to fight in the first place incase it would be great to run away from a grenade
So why not implement? Engine restriction.
How is this in any way constructive?
FO uses a 6 direction terrain, going straight up or down causes problems...I dont see any way keyboard input could be implemented
weadzx controls
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