Hello.
I just came up with an idea. Maybe I played Red Dead Redemption too much, but I think I have point.
In "guarded" towns, the whole concept should be, that you are "safe" but not so... Even if this is a guarded town, there are wholes which players make in the AI to make some " noobz pwning". So, maybe disable "random shootin'" or make a permanent -karma/reputatuin for this town, make it much rather for this one:
(I know this sounds harsh, but try to listen to me:)
Player A comes to (let's say the Hub)
Player B is a civilian there.
Player A recognizes player B, because he did some shit back then in Hubs outskirt...
Player A wants revenge. Now there is coming following:Now, with enough "negative karma" or so, players should be able to force - thousands of karmapoints players into :
(only clickable for 5 times a day or so, to not spam this message to everyone...)Both of the players critters should then automatically go to a random point of the map with enough hexes in distance, and should be able to shoot themselves
without any actions of the guards (that's the whole point). But, as said, ONLY if both players ticked "Sure Thing"...
This Action could be made via a new button (I don't know how hard it is to add new buttons to the right click menue tho')

I know, the idea is far from finished, but maybe we can workaround it.