if (timeX == true){if (karmaWithFactionX < 0){karmaWithFactionX += 1;}}
In my opinion karma should either be removed until fixed.. or just negate any karma damage you have over time until fixed.. Code: [Select]if (timeX == true){if (karmaWithFactionX < 0){karmaWithFactionX += 1;}}Its simple enough a solution for now.. Im sure (or hoping at least) that there is a reason for it not being made bearable without hesitation.. but maybe the devs are just sadistic
Everyone knows that devs live on the tears from the players.I personally like your idea of get karma over time (if negative) or atleast increase it to a maximum like -250, they will still be angry but they wont shoot you on sight and why would they be so pissed off on something that happened X weeks ago.and you need to freshen up on the coding a bit