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Build Advice
Ganado:
6 endurance is the usual for a sniper in my experience, especially if you aren't part of a large gang. Any more than 6 will be wasting valuable special points into something else.
The third tag you probably want to take is either Outdoorsman or Science. I tagged Science with a build similiar to your planned one, but you will only ever need 100 Science to make HQ alloys. I put over 100 into outdoorsman, so I should have tagged outdoorsman. It is up to you whether you want high outdoorsman
If you don't need the Outdoorsman, tag Science
If you think you will want higher than 100 Outdoorsman, tag outdoorsman. Don't bother bringing your Science above 100.
90 is required for the SG 3 Profession, but 100 is required to make the weapons that come along with that.
HertogJan:
If you're planning on being self sufficient, you might take 2 points out of CH and put those in LK.
1 CH however limits your trading options, for instance you can't trade with Buster and Sha Enin in NCR.
You'll need mentats for a few quests.
I agree with the command about good natured, it should get you something like 40% in FA.
That's enough to make weak healing powder for selling/trading and to do heals of 1-45 hp, although on average you're probably around 30.
Ganado:
I would put them into AG if you want to look at it that way. 8 Luck as oppose to 6 isn't that helpful.
Ziven:
--- Quote from: Dishonest Abe on June 02, 2010, 10:16:36 pm ---I would put them into AG if you want to look at it that way. 8 Luck as oppose to 6 isn't that helpful.
--- End quote ---
Your chance to crit is increased in some way (other than directly) by how much luck you have. I don't have the formula so i can't verify how useful it is but there is a difference.
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