fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 06:09:20 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Command and Conquer Tiberian Sun. - Fallout  (Read 3685 times)

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Command and Conquer Tiberian Sun. - Fallout
« on: June 15, 2010, 04:25:31 am »

This Modification for Command and Conquer is being made by me and a Few Freinds :P
Though The community Might be interested
Logged
Founder of Fallout Online Australia

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #1 on: June 15, 2010, 04:27:03 am »

I am, but will it be as brutal as they should be :P.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #2 on: June 15, 2010, 04:49:59 am »

Yayz, I tHink
Logged
Founder of Fallout Online Australia
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #3 on: June 15, 2010, 07:31:17 am »

sure makes fonline graphics look good
Logged
 

gordulan

  • General Animosity
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #4 on: June 16, 2010, 12:23:24 am »

Could be interesting with fonline sprites in TS, only scaled down a fair bit, but still, i've never seen fallout a game becoming of rts at all.
Since most rts games are (spam tanks, profit).
For this you're gonna have to put high build times and masive unit costs.
Making use of infantry only. vehicles only as transports (personally i'd suggest that you can purchase different gear for each troop making them feel more like individuals).
And you'll have to balance out the factions while sticking to the fallout canon and of course keeping the raw graphics fallout has to offer.

-End of Log
« Last Edit: June 16, 2010, 12:25:43 am by gordulan »
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #5 on: June 16, 2010, 02:31:00 am »

You Have Some good Points, Im DEFINATELY Making Unit costs Skyrocket :P
There will be Individual Units with Different and Unique Gear Also.
Logged
Founder of Fallout Online Australia

gordulan

  • General Animosity
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #6 on: June 16, 2010, 06:55:05 pm »

well, it would be quite awesome for example if you could use the sprites, an example could be mercs.
1. The begin with a handgun (10mm pistol used as the standard handgun) and a leather jacket, female and male are randomised, so if you have the time to waste cash you can cull the unwanted sex.
2. the armour upgrades in several tiers. (Tier1 upgrade: leather armour, Tier2 upgrade: metal armour)
2. the weapons upgrade in several ways (assault, heavy ordnance, handguns, sniper, shotgun and smg)
Assault: High range, Average damage, good accuracy, good fire rate.
Heavy Ordnance: High range, High damage, Great accuracy, fire rate (more like how fast can a snail cross a highway)
Handguns: Mid range, Average damage, perfect accuracy, average fire rate
Sniper: Umm, well yeah, Galactic Range, High damage, Perfect accuracy, Low fire rate
Shotgun: Short range, High damage, The accuracy is so shitty it hits several people, Average Fire rate
SMG: Mid range, low damage, Low Accuracy, Bullet storm man.

This is just a small suggestion about the customisation options one could use for mercs, it's just that fallout used in an RTS is better to go with a necromundaish rules them.

P.S. Is it still free, can't find my old TS discs....

- End of Log
« Last Edit: June 16, 2010, 06:57:36 pm by gordulan »
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #7 on: June 17, 2010, 07:50:28 am »

Well Thats a good few Suggestions, the Only problem is that I Would be working my ass off making the Skins for them :P Its VERY Similar to fallout.

And PS: Yes All The Command and Conquers Below Tib Sun are Free :)
http://www.commandandconquer.com/classic
Logged
Founder of Fallout Online Australia

Surf

  • Moderator
  • это моё.
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #8 on: June 17, 2010, 08:22:05 am »



Pretty emberassing to have typos in such an "announcment" picture, especially when english is your mother language. ;)
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #9 on: June 17, 2010, 08:26:15 am »

at least he isn't cuuummmmming soon
Logged
 

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #10 on: June 19, 2010, 01:07:01 am »

lol
Logged
Founder of Fallout Online Australia

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #11 on: June 19, 2010, 01:04:52 pm »

It's comming like Communism.

Also, have you already tinkered with Rules.ini?

Many things can be adjusted.
Logged

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Command and Conquer Tiberian Sun. - Fallout
« Reply #12 on: June 24, 2010, 09:51:10 am »

yeah modding the Rules.ini is my Best Part Im  good at.

making the Art is Difficult, It Takes Time
Logged
Founder of Fallout Online Australia
Pages: [1]
 

Page created in 0.054 seconds with 22 queries.