Other > Closed suggestions

Double amount of trains per day

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Gunduz:

--- Quote from: Lexx on June 02, 2010, 12:32:49 am ---I know from where it comes, but it just makes me ignore the whole thread.


There will not be a second train and the time will not be changed. Guess we have to nerf outdoorsman then.

--- End quote ---

I don't see why nerfing everything is the answer. It's the issue with cars, and now with the train. High enough outdoorsman makes you much faster than both. Why not make the cars and train faster? If we're paying x amount of caps for a car that is likely going to get stolen, why not make it fast enough to be worth it? And it's a train. Should be faster than both walking and driving. Is there a legitimate reason we won't get a second train, or is it just some kind of stubbornness?

Sailor:
would make train much more useful

GroeneAppel:

--- Quote from: Lexx on June 02, 2010, 12:32:49 am ---I know from where it comes, but it just makes me ignore the whole thread.


There will not be a second train and the time will not be changed. Guess we have to nerf outdoorsman then.

--- End quote ---

Well let's not nerf a perfectly fine skill please =) It's already a big sacrifice to get your outdoorsman to 200%. And then it still isn't perfect. So I think it's pretty balanced.
Btw, I noticed that when having more people in your party that it becomes harder to avoid encounters?

RavenousRat:

--- Quote from: GroeneAppel on June 02, 2010, 10:03:46 am ---Btw, I noticed that when having more people in your party that it becomes harder to avoid encounters?

--- End quote ---
Because than more people, than more critter would spawn, than more critters than less chance avoid encounter?

Izual:
Topic answered, topic locked.

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