fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • May 08, 2024, 05:33:18 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: Changelog May 2010  (Read 9722 times)

iiitachiii

  • Sorry Sir, may I snipe ur ass?
  • Offline
Re: Changelog May 2010
« Reply #15 on: May 29, 2010, 08:01:17 pm »

AWESOME IMPROVEMENTS.

Nothing else to say.

Awareness is just awesome as it is right now. A MUST.

And that filter for shopping is really nice.

Fantastic work guys!
Logged


Don't fuck with Brahmins.

FischiPiSti

  • frikkin' SledgeHammer
  • Offline
Re: Changelog May 2010
« Reply #16 on: May 29, 2010, 08:43:18 pm »

Just wanted to say that i fully approve the changes to FA.
Min heal increasing with skill, crit heals, awesome :D
Now only TB FA should be reintroduced via that turn-based cooldown system...
Logged
Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog May 2010
« Reply #17 on: May 29, 2010, 10:33:28 pm »

Updated other client and now it's working, but don't working at 1st... so yes... something with update.

If you use custom files in client/data/art/ folder, it overwrites the content of the dat files. This could be the reason, why you don't see the changes. Delete or rename your /art/ folder.
Logged
Re: Changelog May 2010
« Reply #18 on: May 29, 2010, 10:43:33 pm »

If you use custom files in client/data/art/ folder, it overwrites the content of the dat files. This could be the reason, why you don't see the changes. Delete or rename your /art/ folder.
Nope never used custom stuff.
Logged

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Changelog May 2010
« Reply #19 on: May 29, 2010, 10:45:09 pm »

Nope never used custom stuff.

Try clearing cache.
Logged

Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
  • Offline
Re: Changelog May 2010
« Reply #20 on: May 29, 2010, 11:04:23 pm »

For the record, updater didn't load faction 08 at my first attempt, i had to run it again to get it.
Logged
Blood is thicker than water.
-------------------------------------
 

"Surf Solars Seal of Awesome" - "Amazing Music Taste" achievments

Aricvomit

  • Prepare for bowel disruption
  • Offline
Re: Changelog May 2010
« Reply #21 on: May 29, 2010, 11:27:14 pm »

boo at making merchants take longer to refresh inventories, stop punishing new players. I put up a suggestion about the reworking of the dispersement of capsin the suggestion section. i suggest you guys take a look.
Logged
plasma nade your face off!
Re: Changelog May 2010
« Reply #22 on: May 31, 2010, 05:50:09 pm »

Is outdoorsman changed? Or probably encounters reworked, so it considers as new for my character, because I getting too much XP from outdoorsman like 1st level character.
Usually I got 5 XP or 50 XP, now I getting 105 XP almost all the time, sometimes 40 XP.
*120% outdoorsman, 21st level.
Logged
Re: Changelog May 2010
« Reply #23 on: May 31, 2010, 09:48:02 pm »

Yeah, the Outdoorsman got a stealth nerf.. now I guess you would need around 200% to avoid most encounters..
Logged
Re: Changelog May 2010
« Reply #24 on: May 31, 2010, 10:00:29 pm »

Yeah, the Outdoorsman got a stealth nerf.. now I guess you would need around 200% to avoid most encounters..
Don't see much difference, my 120% outdoorsman with me since... can't remember, but very long time, and on 14th-16th level it was ideal, may be 1 of 15-20 encounters were unavoidable. At 21st level I got like 6 of 10 encounters usually unavoidable, sometimes can have 8-15 in a row and looks like outdoorsman don't works at all, because 1st level character without outdoorsman tagged avoiding more encounters tham my 21st with 120% outdoorsman. Now... the same as before ;p
Logged
Re: Changelog May 2010
« Reply #25 on: June 01, 2010, 01:48:17 am »

No, I think there were some changes still.. Or the skill calculation changes drastically at lvl15/18. I've also had 120% Outdoorsman for a while and since around lvl 6 and it had been working like a charm before the patch (i.e. 80-90% avoidable encounters).
Logged

Wichura

  • High-Tech Troll
  • Offline
Re: Changelog May 2010
« Reply #26 on: June 01, 2010, 06:30:01 am »

Yeah, the Outdoorsman got a stealth nerf.. now I guess you would need around 200% to avoid most encounters..
With 175% on both chars I can't see the difference now and before.
Logged
Nie biegaj za stadem.

Aricvomit

  • Prepare for bowel disruption
  • Offline
Re: Changelog May 2010
« Reply #27 on: June 01, 2010, 11:07:28 am »

i got 140% outdoors and i see a HUUGE difference, now im forced into all manner of retarded encoutners. i mean honestly i think someone would be able to avoid rats and scorps, these encounters are completely pointless for me.
Logged
plasma nade your face off!
Re: Changelog May 2010
« Reply #28 on: June 01, 2010, 01:40:33 pm »

With 175% on both chars I can't see the difference now and before.

175% was overkill before the patch.. with around 120% you'd avoid 80-90% of the encounters. Now 175% must be the new 120% ;)
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog May 2010
« Reply #29 on: June 01, 2010, 02:12:57 pm »

Zone difficult has been adjusted here and there, nothing more. Outdoor is like before.
Logged
Pages: 1 [2] 3
 

Page created in 0.102 seconds with 18 queries.