Other > Closed suggestions
A Pawn shop in NCR
tiagop:
Since it's very hard to sell items for money, i would suggest that developers make a pawn shop in NCR where the dealer has lots of caps and we can trade with him just like with Sha Enin. Now the problem is that when we trade with him we will fill his pockets with stuff and he eventually run out of money, so GM's would have to "refresh" his pockets and I don't know if this will imbalance the game's economy.. Give me your opinions :P
marager:
Well, this is a fine idea, just that we already have this implemented far as i know, in the gun runner Fortress there is almost always a constant amount of caps, namely 19k
there they get it from people paying for proffesions/mercs/bases/cars
its the same in ncr shops isnt it? money gets devided acrosrs vendors
if the gm's or the game it self will simply generate money one could argue that it will distort the economy and allow players to become rich very fast, personally i think that money gets thrown in to the game anyways from quests, box hauling and shit shoveling in the infinity,the longer the game world goes, the more caps it contains in total
Sius:
Imho traders should be sorted out a bit. One type of traders will take items for items but another type will be trading stuff only for money and vice versa. So if you have tons of weapons that you want to sell then you can either exchange them for armor or drugs at one trader or sell them for caps at another.
tiagop:
--- Quote from: marager on May 25, 2010, 10:14:06 am ---Well, this is a fine idea, just that we already have this implemented far as i know, in the gun runner Fortress there is almost always a constant amount of caps, namely 19k
there they get it from people paying for proffesions/mercs/bases/cars
its the same in ncr shops isnt it? money gets devided acrosrs vendors
if the gm's or the game it self will simply generate money one could argue that it will distort the economy and allow players to become rich very fast, personally i think that money gets thrown in to the game anyways from quests, box hauling and shit shoveling in the infinity,the longer the game world goes, the more caps it contains in total
--- End quote ---
I didn't know that the gun fortress had that much money.. But it would be great to have a place like this in NCR. And I agree that it could distort game's economy and Sius made a good point. But sometimes traders inventory is full of crap and should be renewed
Solar:
--- Quote from: Sius on May 25, 2010, 10:19:04 am ---Imho traders should be sorted out a bit. One type of traders will take items for items but another type will be trading stuff only for money and vice versa. So if you have tons of weapons that you want to sell then you can either exchange them for armor or drugs at one trader or sell them for caps at another.
--- End quote ---
Each trader has a list of items that they will trade for at base price regardless of your barter skill.
Say you are interested in buying SG3 items from the Gunrunners, you can craft yourself some SG2 stuff and trade it directly to them for you SG3 item because SG2 and SG3 are on the Gunrunners trading lists.
If you are a Doc3 and you have spent your time crafting drugs and you go to the Gunrunners they won't offer you a good price for your drugs, because they are not interested in drugs. They will only offer you a price depending on your Barter skill.
So if you want to trade your Doc3 items into SG3 items at the Gunrunners you can either 1. Raise your Barter skill, or 2. First trade your Doc 3 items ar a Doctor who has those items on his list for caps and then use those caps to buy from the Gunrunners.
Caps are the way to trade easily between Traders types, which is why they won't be put on a trader with infinite caps for people to gt them easily.
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