Other > Suggestions

Outdoorsman and annoying encouters.

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kraskish:

--- Quote from: avv on May 24, 2010, 12:04:32 PM ---Basically every encounter should be avoidable. They don't posess any other role than loot and exp. If a player isn't interested in either why are encounters showed down his throat?

--- End quote ---

I concur, its really silly. Outdoorsman is to avoid trivial enciounters like scorpions and to increase the choice to go into the battle or not, so I disaggree

My idea doesnt change anything besides auto NO clicked by the system ;), it would make travelling as fast as possible, but I think this is of low priority

avv:

--- Quote from: Izual on May 24, 2010, 12:09:15 PM ---And why do we keep NPCs at all anyway ?

--- End quote ---

What I'm saying that some encounters have no role at all. And even those with role are mostly just distracting players when they are on something else than encounter hunting. For example spore plants, rats, pigrats, dogs and such are just useless critters. Nobody actually dies in them, except nubs. There's no meaning for their existence. They are just fossils of fallout singleplayer games where critters served as difficulty barrier.
Then we have harder encounters, they might even kill players occasionally but when they do what's it for anyone? The stuff is lost and the encounter disappears, there's no causality.
What should be done is that players should be able to avoid most encounters if he isn't interested in them. I mean if the player can run away from the dogs, why must he enter the encounter in first place? Outdoorsman could then just affect finding cool encounters, future profesion, travel speed and whatnot.

Useless critters could either give loot or guard places with loot.

Then we could have some actually unavoidable encounters that had to do with factions and prevented certain players getting somewhere too easily but that's another story.

Glave:

--- Quote from: kraskish on May 24, 2010, 12:36:21 PM ---I concur, its really silly. Outdoorsman is to avoid trivial enciounters like scorpions and to increase the choice to go into the battle or not, so I disaggree

My idea doesnt change anything besides auto NO clicked by the system ;), it would make travelling as fast as possible, but I think this is of low priority

--- End quote ---

Indeed, it's not something that needs to be implemented ASAP, though I figured this would be a nice feature, since sometimes I'm forced to play fullscreen mode, which makes travelling and being doing something in the meanwhile really tiresome(compared to windowed).

Of course random encounters should stay, as they are the basis for player killing and always give some adrenaline when walking around the world map with valuables. That makes the game more fun. My suggestion is nothing more than just an interface improvement.

Surf:
I strongly disagree in disabling those "useless" (  ::) ) encounters.
They are there for the flavor, or even to gain the first few XP. I don't know what's so hard about simply running away from those critters. Is it such a pain in the ass to watch what you are doing instead just alt-tabbing out?

Glave:

--- Quote from: Surf Solar on May 24, 2010, 02:01:21 PM ---I strongly disagree in disabling those "useless" (  ::) ) encounters.
They are there for the flavor, or even to gain the first few XP. I don't know what's so hard about simply running away from those critters. Is it such a pain in the ass to watch what you are doing instead just alt-tabbing out?

--- End quote ---

Yes, it is, especially if you have to run across the whole map, endlessly getting senseless encounters such as geckos, sometimes even three times in the same square. Besides, the suggestion is to add a button that would automatically skip encounters that you are able to thanks to outdoorsman, not to remove critter encounters.

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