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Author Topic: Random topic of no importance to future gameplay and mechanics  (Read 3344 times)

Michaelh139

  • Goin for 900,000...
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Re: Random, but not
« Reply #15 on: June 03, 2010, 12:02:51 am »

I find it unlikely that that massive task will be moved to the head of the queue simply so that guards can be lootable (which is thoroughly unimportant).
I don't really care about them being lootable in general tbh....  I just hate how easily they are killed and how "unrealistic" it is that you can't.

Although the first complaint has been improved so don't mind that too much ;D.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Imprezobus

  • Imprezobus here!
    • Forum Los Alamos Warriors
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Re: Random, but not
« Reply #16 on: June 03, 2010, 09:19:04 am »

fuck, people, you seem not to understand one thing.

every thinking from northern players are a lot harder enemy, than any boss in fallout series.
cant you fuckin understand that powerbuild is close to god, in terms of fighting?
get fuckin army of fallout bosses fighting city guards in 2:1 ratio - and fuckin think before you complain about PvE anymore.

there is no enemy, which could handle players right now.
we seriously need 6m high mutated walking pwn implemented ;p
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Michaelh139

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Re: Random, but not
« Reply #17 on: June 03, 2010, 09:43:50 pm »

we seriously need 6m high mutated walking pwn implemented ;p
Me like  :D.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Surf

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  • это моё.
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Re: Random, but not
« Reply #18 on: June 04, 2010, 02:56:17 am »

Please give this one a thread title with an actual sense next time?
"Random, but not" sounds funny, but is not actually helpfull when it comes to determine the threads topic.
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