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Changelog 04/01/2010

(1/1)

Bartosz:
FIXES:
- Hole in the wall fixed in the southern raiders base.
- Encounter groups are more "responsive" to your reputation now
- Fixed bug with Walace and Day Passes.

CHANGES (WIP):
- Flamer Fuel (both versions) tweaked
- Critters within minimum range (3 hexes) are always visible
- every npc sees through walls (if you're not sneaking, if you're sneaking only guards see through walls) - better performance that way
- Dead/unconcious players see only minimum range

Raegann:

--- Quote from: scypior on January 04, 2010, 08:07:16 pm ---- Encounter groups are more "responsive" to your reputation now

--- End quote ---
Wouldn't you mind a question? Does it mean, that if I for example have -3000 Karma with Unity and -2000 karma with SF, that I'm getting more Unity patrol and San Francisco caravan encounters? This can be quite deadly for some players (lvl3 crafters f.e.) and when I encounter Unity patrol, I'm almost every time dead in first turn (the two rocket launchers have such high sequence, considering the fact that mutants with rocket launchers should be quite slow).
EDIT to Lexx down: Thanks a lot.

Lexx:
You don't get more encounters of these. It means that the people in the encounters are reacting on you.

Raegann:

--- Quote from: Lexx on January 04, 2010, 08:34:52 pm ---You don't get more encounters of these. It means that the people in the encounters are reacting on you.

--- End quote ---
Yes, now I understand.. Just got killed by Remnants of the Masters Army. They are like Unity patrol in the mean of Karma? I have -500 Karma with Unity, because joining Enclave for profession, then leaving, so this is kinda bad luck. I guess now I will die almost every time I leave base or tent (joining Enclave lowers Karma at some more places). :(

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