Together with the new forum, we are moving with the game server too. Our new server IP is 94.23.237.127, port as usual 2238. We are still moving the database right now and this can still take up some time. So please be patient.
Changelog:
FIXES:
- Fixed rotgut still cooldown
- Brahmins no longer give meat
- Prices when buying dogs are shown correctly
- Delivering meat to Iguana Pete in Hub in the Meat Delivery Quest now has higher reward
- Delivering Mordinos case to Metzger fixed
- Reporting back to Little Jesus Mordino after delivering case to Metzger fixed
- Item dismantling fixed to give better results (basing on item value, and randomly choosing from predefined sets of items). Skill check as previously (science check - working the same as repair check for repairing, with tools giving bonuses).
- Modoc entrances fixed.
- Bozar and Improved Flamethrower proto properties (calibers)
- Fixed item type for Lock
- Shovels are no longer considered weapons by guards.
CHANGES (WIP):
- Shortened gathering timeouts by 50%
- Final craft stage applies 'Crafting' timeout instead of skills timeout
- More guards in NCR (the other entrance, outer area in general, workbench)
- NCR workbench moved a bit
- Players with no faction are allowed to get in Junktown all the time, players in faction or gang during the day only
- After "death" hospital location is again being chosen randomly, instead of finding closest one.
- Additional entry points in NCR and Boneyard
- If player has been killed within guard sight range, his items are taken by them (removed). This is to help avoiding alt-exploting.
VANILLA INHERITED CHANGES:
- Apparent fix for the turn-based combat mode (requires testing)
IMPORTANT:
- Run updater to optain new client and *.dat files.