Other > Suggestions
Tribal Trait
Ombra:
--- Quote from: FischiPiSti on May 22, 2010, 09:21:38 pm ---Yeah i had a brainstorm about this with the upcoming 3d models, it would be easy to do, same models, different skins.
Tribals(bonus STR/melee, outdoorsmen....but....science?? energy weapons?? lolwut?!, starting place arroyo-like-village)
Vault citizens(added INT/science, doc, blue suit, starting place VC/V13/any other vault)
Mercs(added EN/bg/ew, no idea about starting place, no idea about skin)
Reno thug(added LK/unarmed/sg, reno as starting place, no idea about skin) <-after all, growing up in there means you're a great street fighter and have great luck :D
Some skin for CH users(taxi)..
Didnt present it here before tho as it would get voted down anyway :/
It should be implemented some way or another, i mean there cant be so many vault citizens
--- End quote ---
What if we remove all traits and we add class-oriented traits?
Sashi:
--- Quote from: Grampy on May 22, 2010, 11:48:53 am ---Replace the Sex Appeal Trait (since it doesn't work) with the Tribal Trait.
With no armor on, you would have the Tribal Skin instead of Bluesuit skin
+%15 Outdoorsmen
+%15 Melee Weapons
-%20 Science
-%20 Energy Weapons
-%10 Repair
--- End quote ---
I don't see how an article of clothing can affect ones skills. Instead make the Tribal trait appeal to the tribal's environment and upbringing.
+%20 Outdoorsman
+%15 Melee Weapons
-1 INT (Tribal naturally has a limited education)
-1 CHA (Wastelanders naturally disrespect tribals)
This way the trait is balanced and it harder to abuse because the stat drop.
This will also provide a few more map points for tribal villages, a chance to join different tribal factions, and roleplay later on.
Roachor:
--- Quote from: Sashi on May 24, 2010, 02:46:45 am ---I don't see how an article of clothing can affect ones skills. Instead make the Tribal trait appeal to the tribal's environment and upbringing.
+%20 Outdoorsman
+%15 Melee Weapons
-1 INT (Tribal naturally has a limited education)
-1 CHA (Wastelanders naturally disrespect tribals)
This way the trait is balanced and it harder to abuse because the stat drop.
This will also provide a few more map points for tribal villages, a chance to join different tribal factions, and roleplay later on.
--- End quote ---
that's a loss of 42 skill points and -1 cha for a gain of 35 skillpoints? That's not balanced.
Sashi:
--- Quote from: Roachor on May 24, 2010, 05:58:26 am ---that's a loss of 42 skill points and -1 cha for a gain of 35 skillpoints? That's not balanced.
--- End quote ---
Nobody said being uneducated was easy. I dunno perhaps add 3-4 natural armor points?
Signor:
--- Quote from: Sashi on May 24, 2010, 02:46:45 am ---I don't see how an article of clothing can affect ones skills. Instead make the Tribal trait appeal to the tribal's environment and upbringing.
+%20 Outdoorsman
+%15 Melee Weapons
-1 INT (Tribal naturally has a limited education)
-1 CHA (Wastelanders naturally disrespect tribals)
This way the trait is balanced and it harder to abuse because the stat drop.
This will also provide a few more map points for tribal villages, a chance to join different tribal factions, and roleplay later on.
--- End quote ---
I'd probably suggest something that sort of mirrors the "good natured" trait for it would certainly balance easier, numbers/skills can easily be changed, etc.
Although they could always port over some of the traits from Lionheart with abit of reworking we might see "Nasty Disposition" making an appearance.
Tribal
+%15 Outdoorsman
+%15 Melee Weapons
+%15 Throwing
-%10 Barter
-%10 Science
-%10 Speech
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