Other > Suggestions

Car prices need to change...

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Blackmore:
I agree with Pandemon´s suggestion. Just put electric locks or numpads, it´ll most likely make everyone feel better and not to mention increase the car´s popularity since it will be safer.

Alvarez:

--- Quote from: Blackmore on May 22, 2010, 05:17:49 am ---I agree with Pandemon´s suggestion. Just put electric locks or numpads, it´ll most likely make everyone feel better and not to mention increase the car´s popularity since it will be safer.

--- End quote ---

Absolutely agreed.
Also, isn't a char with 10 CH, Outdoor 300%,  4 pathfinder perks , two Mentats and a brahmin in tow considered a 'car'? Or is it even better than one?

It doesn't cost gazillion caps, it can't be lost (think of your gazillion caps), it doesn't require fuel, it's not a trouble magnet if halted in open wasteland and it can't be stolen.

What have the cars or what should they have to offer to back up the extraordinary price and hard-to-get fuel MFCs?
I suggest them as a mobile tent location with limited stealth. They should be only visible to the owner and party members. (who knows the combination lock code) and become visible or vanish(like a tent after a week) after a day, if not retrieved by the owner.

That would suffice. Or should a outdoor bonus be added, so the driver can just drive past?

At least, that would back up the high price.

Pandemon:
The only thing to change is to make this electrical lock, and other things leave as they are (in which visible for all, prices, etc.)
Atm. prices do not compare to cars because of just hilarious ease steals/robs of them.
Maybe the fuel should be changed because it's also not compared, the most expensive ammo ingame is fuel for ever car? Maybe for Highwayman it should be but not for scout or buggy... don't be so weird.

GroeneAppel:

--- Quote from: Alvarez on May 22, 2010, 12:16:36 pm ---Absolutely agreed.
Also, isn't a char with 10 CH, Outdoor 300%,  4 pathfinder perks , two Mentats and a brahmin in tow considered a 'car'? Or is it even better than one?

It doesn't cost gazillion caps, it can't be lost (think of your gazillion caps), it doesn't require fuel, it's not a trouble magnet if halted in open wasteland and it can't be stolen.

What have the cars or what should they have to offer to back up the extraordinary price and hard-to-get fuel MFCs?
I suggest them as a mobile tent location with limited stealth. They should be only visible to the owner and party members. (who knows the combination lock code) and become visible or vanish(like a tent after a week) after a day, if not retrieved by the owner.

That would suffice. Or should a outdoor bonus be added, so the driver can just drive past?

At least, that would back up the high price.

--- End quote ---

My char with 200% outdoorsman walks faster than a car, they are crap.

Also. Cars are COMPLETELY worthless, I had one, you need like 30% lockpick to steal one. Yes yes well known story, had a hummer, 20 minutes, gone.

Sius:
Imho make electronic lock for cars and stealing skill would reduce number of digits needed to steal the car. Lets say from regular 8 digits needed to enter the car, 300 skill will reduce it just to 1 or 2 digits so there will be like 5-10% chance to lockpick it with each try. Also lockpicking should work same way as stealing does = guards reporting who is trying to steal it and invisible flags and all that stuff so we can protect our cars properly.

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