Other > Suggestions

Making Rot Gut/flamethrower fuel

<< < (2/2)

C47:
so you prefere to make 5x rot gut for 1 molotov than 5x 2 rot guts for 2 molotovs? ;]
or 3x 2 rot guts for 1 molotov

Sius:
Imho it should work like locker... you open still put everything needed inside, use it and then loot rotguts. So we could decide how much we can make in one step. And since its not bottomless still lets say it would do only 10 rotguts max per one use...

C47:
But this will make devs more to do, changing scripts etc.
It's not that simple like my suggestion (just change ammount of resources needed)

Sius:

--- Quote from: C47 on June 02, 2010, 02:50:41 pm ---But this will make devs more to do, changing scripts etc.
It's not that simple like my suggestion (just change ammount of resources needed)

--- End quote ---

Making compromises just to make it easy to introduce is nonsense.

DrapiChrust:
It will be still better than it is now.

That's the fact, basic flamer is weak, and making ammo is a pain in the ass. This quite limits the usefullness of bigguners to leveled-up-with-the-help-of-the-whole-gang-PVP-'Killaz'. I know noone who tried to make an 'ordinary' bigguner for purposes other than pvp and succeed. People usually just drop it and swich to SG.

Navigation

[0] Message Index

[*] Previous page

Go to full version