Other > Suggestions

[Edited] General interface/gameplay suggestions

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dskpnk:

--- Quote from: Bantz on November 17, 2010, 05:39:51 pm ---The running idea is one of the most basic things, the devs know about it, I think they even said that they want to implement it.

--- End quote ---

Yes I try to centralize many idea in this post, alway easier to read when it's in one topic

vilaz:

--- Quote from: dskpnk on November 17, 2010, 11:34:00 pm ---Yes I try to centralize many idea in this post, alway easier to read when it's in one topic

--- End quote ---

Even easier if all of those are in first post :D

dskpnk:
All is updated in the first post each time i have a new idea or feedback from other players

vilaz:

--- Quote from: dskpnk on November 17, 2010, 11:49:07 pm ---All is updated in the first post each time i have a new idea or feedback from other players

--- End quote ---

Sorry my mistake... I thought I missed one of later posted suggestion in Your main post. It's why I thought every next idea is not in the first post but they are scattered in whole thread.

I could suggest:
On the WM, when encounter window appears with decision of TB, RL and avoiding combat. You can choose one of these and every next encounter can be avoided or entered just by pressing enter button. Last made decision would be remembered.

and

Dividing Your ammo and caps into smaller groups in Your backpack. When You have 200 shotgun shells You are dividing them into two groups, 100 stays in backpack for trade and the other 100 gets in your hand so they can't be stolen.

dskpnk:

--- Quote from: vilaz on November 18, 2010, 12:54:34 am ---Dividing Your ammo and caps into smaller groups in Your backpack. When You have 200 shotgun shells You are dividing them into two groups, 100 stays in backpack for trade and the other 100 gets in your hand so they can't be stolen.

--- End quote ---

Sounds cool but i think this one must be done before because of "engine changes" needed (but i don't rly know about this kind of stuff)

Possibility to choose the amout of items during craft


--- Quote from: Dishonest Abe on August 18, 2010, 05:04:12 am ---Already suggested a billion times; Devs aren't against it but it requires engine changes which would need Cvet to edit the Fix-boy.

--- End quote ---

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