Other > Suggestions

On perception and random encounter intrusions.

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Archaeon_dude:
The protocol for the coincidence of players in random encounters is, in my opinion, far from perfect. In order to allow a better chance of survival for lowe level players in random encounters interveined by PKs, I suggest a new skill check to be performed, related to the character's perception. Such a skillcheck would alert the player of the arrival/presence of another wastelander in the area. The higher the character's perception, the more detailed the information provided by the skillcheck. For example: A character with PE:3 might be alerted with the message "You hear a faint sound of footsteps in another direction", while a character with PE:6 might be alerted of the specific direction and an area of the map could be temporarily highlighted to provide a relatively incomplete information of the other player's location. In the case of characters with PE:10, the contours of the arriving player(s) could be highlighted. The variable of distance should also be inserted in the programing of such skillcheck. The skills sneak and outdoorsman could have a counteracting effect in benefit to the arriving player.

GroeneAppel:

--- Quote from: Archaeon_dude on May 18, 2010, 07:14:19 am ---The protocol for the coincidence of players in random encounters is, in my opinion, far from perfect. In order to allow a better chance of survival for lowe level players in random encounters interveined by PKs, I suggest a new skill check to be performed, related to the character's perception. Such a skillcheck would alert the player of the arrival/presence of another wastelander in the area. The higher the character's perfection, the more detailed the information provided by the skillcheck. For example: A character with PE:3 might be alerted with the message "You hear a faint sound of footsteps in another direction", while a character with PE:6 might be alerted of the specific direction and an area of the map could be temporarily highlighted to provide a relatively incomplete information of the other player's location. In the case of characters with PE:10, the contours of the arriving player(s) could be highlighted. The variable of distance should also be inserted in the programing of such skillpoint. The skills sneak and outdoorsman could have a counteracting effect in benefit to the arriving player.

--- End quote ---

Good one, heck outdoorsman should even help you protect you from players jumping in.

(I have 200% outdoorsman, I should be smart enough to wipe out my tracks to make it harder to find me)

Frosti:
I think such thing should check ONLY outdoorsman skill and not PE to not promote snipers over big gunners.

I think its nice idea and pwning noobs in random encounters near towns is not main source of epeen for players so hope it will be in game.

Archaeon_dude:
 The skills involved should be Outdoorsman and Sneak, yet Perception is not dismissable. The thresold of intruder detection might be a formula of both Perception and Outdoorsman, but characters with low perception should recieve the tradeoffs of their build. No one can excel at everything.

POLEMIZE, PEOPLE! THIS IS IMPORTANT! BRING SOME ATTENTION OVER THE SUBJECT!

Drakonis:

--- Quote from: Frosti on May 18, 2010, 09:08:19 pm ---I think such thing should check ONLY outdoorsman skill and not PE to not promote snipers over big gunners.

I think its nice idea and pwning noobs in random encounters near towns is not main source of epeen for players so hope it will be in game.

--- End quote ---

huh? isnt it obvious that hawk eye should be superior in this over a BG? besides BG needs less % in weapon skill so they usually get more % outdoorsman anyways.

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