Other > Suggestions
Smallgun balance and ammo types
Midnight:
Thanks it seem to work this way, AP do higher dam against heavy armor, good :)
I read somewhere that the magneto have a weird penetrate not really the same that ammo based weapon (something like -5DT -50%DR), that's why i didn't put it in the sim but yeah its surely a simple penetrate in 2238, i add it.
And thanks for the link.
Atom:
There are two item-based sources of DT penetration, the Piercing weapon perk (introduced in Fallouts, visible upon weapon examination in the inventory) or use of ammo with armor piercing property (2238-specific, visible upon inventory examination), their effects don't stack, and they are dividing target's DT by 5, rounded down.
About the DR cap: target's instrict DR (coming from armour, perks, drug effects and any other kind of bonus/malus calculated solely on target's own stats) is capped at 90%, but on damage calculation, the cap is 100% (JHP or Finesse can "help" in hitting the limit).
In a related note, "armor bypassed" critical effect provides another source of DT penetration too (does not stack with the other two, and does not work with EMP weapons - that is, just an EMP grenade), it divides target's DR by 5 as well, and ignores Finesse 30% DR bonus.
Midnight:
So a guy with a Deagle or a Magnum armed with JHP and Finess can't do damages against a Leather Jacket? (50% + 30% + 20% = 100%)
i'll put this in the sim, it's becoming much more 2238 specific now.
Oh and finess is like toughness and psycho, only for normal damages right? On the Fo2 wiki they said it work on everything, but not sure about that here. (quite important with ongoing topics on laser weapons)
I saw too on a topic you were speaking of Bonus ranged damage being changed from upgrading dam base weapon to upgrading weapon dam after ammo mod, what is it now?
Drakonis:
--- Quote from: Midnight on May 20, 2010, 10:56:21 am ---So a guy with a Deagle or a Magnum armed with JHP and Finess can't do damages against a Leather Jacket? (50% + 30% + 20% = 100%)
i'll put this in the sim, it's becoming much more 2238 specific now.
Oh and finess is like toughness and psycho, only for normal damages right? On the Fo2 wiki they said it work on everything, but not sure about that here. (quite important with ongoing topics on laser weapons)
I saw too on a topic you were speaking of Bonus ranged damage being changed from upgrading dam base weapon to upgrading weapon dam after ammo mod, what is it now?
--- End quote ---
finesse = -30% damage. Not taken by adding 30% DR, so it cannot be skipped by using AP ammo.
FischiPiSti:
And afaik, DR is capped at 95% right?
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