Other > Suggestions
Smallgun balance and ammo types
Midnight:
Since i will ignore trolls, i ve made a small simulator http://test.legends-of-olympia.net/Divers/FOnlinew.php
It's still WIP but it could be usefull to see something.
Since no one said my formula was wrong, i did with it.
I have rounded all damages since i don't really know how it is used, but that should not make big difference. I ignore critts since they are too many parameters.
I made penetrate dividing DT by 5 for needler, don't know if it's really that.
For psycho and some armors stats i used those from the wiki since i can't verify all ingame.
Ammos should have correct stats anyway.
The issue on assault riffe getting better stats with JHP than with AP seems to persist, if this is not true, someone tell me where is the mistake cause i have verified a couple of times and all seem ok.
Midnight:
I have make the tool compatible with IE.
I ve check the formula once again and there is only one way all is wrong it's about DR cap. I ve read that you can't have more than 90% DR against something but this max is for everything or only for armor+psycho+perk.
If it's the first case, it's normal to have JHP making more damages than AP cause they reach really easily the max cap with DR, en DT is useless against their high damage boost, exemple with 5mm JHP which have x2 dam and +35%DR, against a CA it's almost caped (40+35=75%) meaning that if the opponent take a psycho it wont do much difference.
If this is not the case, what i doubt, that mean that you can go to 90% and then finess or ammo DR could send you over 100% meaning you should do 0 each time you attack such target. Easy enough, someone with a combat leather jacket and a psycho should take 0 damage from a magnum revolver JHP (no critical) no matter the number of tries. But if this is the case, it's useless to go over 90% resistance and take 2 psychos.
Last psychos and the perk thoughness work only on normal damages, right? Juste want to be dure.
Anyway except from really high armor values (at least one psycho used) the sim seems to give good results. (except for laser weapon still in progress)
GroeneAppel:
I didnt read it all. but ill still respond.
Nothing I said is untrue, instead of calculating things. actually try them. also, using 5mm jhp vs somoene in BA + toughness is completely usseles. Instead of calculating things, try them out.
Crazy:
Even on a metal armor JHP suck hard. Believe me, if your ennemy have better than a leather jacket, take AP ammo.
Midnight:
Yeah sure the game don't calculate anything he try too and do random things. Stop saying shit.
Draconis multi account?
How can you possibly do a simulator or even speak of balance weapon without being able to calculate values? Seriously, stop being stupid ...
You speak of CA with thoughness i'll make it simple. Take the 19max dam of XL70 which will be the more interresting to valuate your point of view.
With JHP you have Dmod x2 for 38 dam.
With AP you have Dmod x2/3 for 12.6 dam.
Now without even taking Dr in account, only take the DT or what you said, Thoughtness and CA, 5+2.
With JHP you do 31
With AP you do 5.6
Now that you are so strong, simply explain me how much DR difference you should have for the 2 ammos to cross, knowing the difference is 70% between the 2 types.
You tell me to try? Yeah did you try? AP 5mm are no more 3/4 but 2/3 now. Moreover there are many things going into count in game like critticals, and burst mechanism to make deduction of base damages with simply that.
If you look at deagle ammos, difference between JHP and FMJ give true results, conform to what i have tested.
So if you want to help or discuss seriously good, if you want to troll, go elsewhere. I wonder if it's not a kind of whining cause you fear there will be nerf of your favorite build if we go through this ...
Oh and please don't compare 2 differents guns with 2 differents ammos ...
Edit: Oh and before saying try blabla J.E. Sawyer make the exact same conclusion than me on the DT feature of all fallout serie, sure i don't know of what i speak ... And i really wonder why there is damage ammo fix on all patched version of fallout (even on 2238 cause it's 1/2 dam mod for AP in Fo2)
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