fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • April 27, 2024, 08:13:24 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: futuristic_combat_interface  (Read 11831 times)

Resp

  • I'll shoot second =]
    • spnet
  • Offline
Re: futuristic_combat_interface
« Reply #15 on: June 14, 2010, 04:31:43 pm »

for extmssg1280.png delete from extmssg1280.png empty zone


edit default1024x768.ini
IntWAddMess=0 0 %width% 93
where %width% = width extmssg1280.png (=219)  or 1024


Logged
I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
Re: futuristic_combat_interface
« Reply #16 on: June 14, 2010, 06:14:33 pm »

for extmssg1280.png delete from extmssg1280.png empty zone


edit default1024x768.ini
IntWAddMess=0 0 %width% 93
where %width% = width extmssg1280.png (=219)  or 1024



i like the extmsg1280.png where it is, i mean the panel.png when you press enter before f5 mode it is replaced outside the screen, so you can`t see what you are writing. download the last interface then you will see what i mean.
Logged

Resp

  • I'll shoot second =]
    • spnet
  • Offline
Re: futuristic_combat_interface
« Reply #17 on: June 14, 2010, 08:00:00 pm »

make how i say
panel have relative coordinates at high point of interfeice
if it point not change, then not change y panel coordinates too
« Last Edit: June 15, 2010, 07:00:38 pm by Resp »
Logged
I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
Re: futuristic_combat_interface
« Reply #18 on: June 14, 2010, 11:38:31 pm »

make how i say
panel have relative coordinates at high point of interfeice
if it point not change, then not change y panel coordinates too
So i didn`t understand you ;P, anyway i fix that, thanks for help ;).
Logged

Resp

  • I'll shoot second =]
    • spnet
  • Offline
Re: futuristic_combat_interface
« Reply #19 on: June 15, 2010, 08:17:07 pm »

Logged
I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
Re: futuristic_combat_interface
« Reply #20 on: June 15, 2010, 08:27:19 pm »

Very nice good work.
Logged
Re: futuristic_combat_interface
« Reply #21 on: June 16, 2010, 02:03:18 am »

Resp, what else have you fixed?
« Last Edit: June 16, 2010, 02:11:59 am by seb910 »
Logged

Resp

  • I'll shoot second =]
    • spnet
  • Offline
Re: futuristic_combat_interface
« Reply #22 on: June 16, 2010, 05:18:09 am »

console and chat/log panel
Logged
I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
Re: futuristic_combat_interface
« Reply #23 on: June 16, 2010, 02:48:49 pm »

console and chat/log panel
I`ve fixed everything, nothing must be change and there is not bugs in my interface.
Logged

Resp

  • I'll shoot second =]
    • spnet
  • Offline
Re: futuristic_combat_interface
« Reply #24 on: June 16, 2010, 04:27:06 pm »

i downloaded from the first post yesterday
and don't see console panel when F5 is not pressed
 saw not good IntWAmmoCount and IntWWearProcent
I thought that you asked to fix it.
Generally, if it is not necessary, then simply ignore, and just a mess. If find useful - add to first post.
I just wanted to help.
Logged
I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
Re: futuristic_combat_interface
« Reply #25 on: June 16, 2010, 07:46:22 pm »

i downloaded from the first post yesterday
and don't see console panel when F5 is not pressed
 saw not good IntWAmmoCount and IntWWearProcent
I thought that you asked to fix it.
Generally, if it is not necessary, then simply ignore, and just a mess. If find useful - add to first post.
I just wanted to help.
You did help and i did thank you for that. I`ve modified my post with interface on 14 of june and everything is working fine, i didn`t see there any problem with ammo counting and message box is ok. I`ve fixed the console like you told me and it`s well now too.
Logged
Re: futuristic_combat_interface
« Reply #26 on: June 24, 2010, 05:14:43 pm »

I`ve made aim and i`ve added it to the GUI.It`s bigger and looks good.It`s not bot, just changed graphic so i don`t think it`s unfair. Every one can enjoy it;).
Logged
Re: futuristic_combat_interface
« Reply #27 on: June 24, 2010, 07:53:11 pm »

This one combine perfect with the Circuit interfase
Logged

ProKilleR

  • .:|Pro-KiLLeR|:.
  • Offline
Re: futuristic_combat_interface
« Reply #28 on: June 26, 2010, 12:44:01 pm »

I like this skin, good for combat :D thanks
Logged
This is madness........madness.......!!!! THIS IS FONLINE !!!! Fallout Online is like a "cigarette", when you try it you can not stop  xD

gordulan

  • General Animosity
  • Offline
Re: futuristic_combat_interface
« Reply #29 on: June 26, 2010, 03:00:31 pm »

very BOS/enclavy
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Pages: 1 [2] 3
 

Page created in 0.065 seconds with 18 queries.