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Issues of FOnline

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DarkRyder:

--- Quote from: C47 on May 20, 2010, 03:12:23 pm ---The only characters we can play now is powerbuilded BG, Sniper or thief. We can't play with only one character 'good for everything'.
--- End quote ---

You can build thrower-sneaker too ;)


--- Quote from: C47 on May 20, 2010, 03:12:23 pm ---or what about new players, he read that there is some guarded mines. he will go there and get killed because all the guards are dead - what he will do? play more?
--- End quote ---
This game will not be n00b frendly until there will bi a place where you cannot steal, cannot enter with suicide bombers, cannot put weapon in inventory and there is a mine same as this city.


--- Quote from: C47 on May 20, 2010, 03:12:23 pm ---We need some changes in PvP (sugessted in some topics)
For example: we can't attack a player that is 5-10lvl lower than our (and he will not attack you, or try to steal from you or he is 'unprotected' in guarded town) [orange dot near nick - lower than 5lvl, green= -5..+5 (or lower but after attack etc.), red= more than 5lvl more]

--- End quote ---

Oh, good another set of alts.
i see stats allready

tagged first aid, doctor and outdoorsman
They have 10 strainght, and strong back perk at level 3.
They are all lvl 4.

There are 200 this/simular to this accounts on server.
They are called looting alts.

HertogJan:
If you want to do anything about the stealing and killing in guarded town, you should involve reputation.
Killing for instance, -20 for for normal npc, -25 for traders and flc staff, -30 for guards, rangers and doctors and -40 for leaders like Tandi and sheriffs.
The same with stealing, every attempt noticed by the guards would result in -5 or -10.
For NCR doing such things inside the city would mean a bigger negative reputation than doing it outside.
Off course your reputation would increase with Hub criminals, raiders, etc.
Any rep lower than -300 should cost you to lose protection in guarded cities.

Still it wouldn't stop people from creating alts or increase their rep. by killing.

Wichura:

--- Quote from: DarkRyder on May 20, 2010, 03:21:21 pm ---This game will not be n00b frendly until there will bi a place where you cannot steal, cannot enter with suicide bombers, cannot put weapon in inventory and there is a mine same as this city.
--- End quote ---
And then we can change the name to "Hello Kitty Online", because there will be no difference.
I'm always saying - faster you'll learn how to avoid/fight with dangers, longer you'll survive in this harsh world. Making "safe places for n00bz" will only make game reality more painful for them.

Imprezobus:

--- Quote from: HertogJan on May 20, 2010, 05:07:52 pm ---If you want to do anything about the stealing and killing in guarded town, you should involve reputation.
Killing for instance, -20 for for normal npc, -25 for traders and flc staff, -30 for guards, rangers and doctors and -40 for leaders like Tandi and sheriffs.
The same with stealing, every attempt noticed by the guards would result in -5 or -10.
For NCR doing such things inside the city would mean a bigger negative reputation than doing it outside.
Off course your reputation would increase with Hub criminals, raiders, etc.
Any rep lower than -300 should cost you to lose protection in guarded cities.

Still it wouldn't stop people from creating alts or increase their rep. by killing.

--- End quote ---

more than enough to kill 5+ people on the bazaar without any reputation loose :)

HertogJan:

--- Quote from: Imprezobus on May 20, 2010, 09:04:16 pm ---more than enough to kill 5+ people on the bazaar without any reputation loose :)

--- End quote ---

You could add some rule to also have rep. loss for killing "protected" players.
Basically the bazaar is outside NCR city and both NCR and NCR rangers don't care what happens as long as they're not under attack.
NCR Rangers don't'like Vortis, yet they do allow him to stay just outside the city.

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