Other > Closed suggestions
Combat medic - long range healing!
Sarakin:
+ 1 ,I like both healing "darts" and poisoning "darts", it will add more diversity in this game. We need to move on in FOnline, this isnt your beloved Fallout anymore, this is something constantly evolving and I think this is a good step forward.
Ulrek:
--- Quote from: Sarakin on May 30, 2010, 02:29:52 am ---We need to move on in FOnline, this isnt your beloved Fallout anymore,
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the day thats true i bet myself and a good few others will quit playing FOnline.
as for more on topic things.
--- Quote from: Jack_Fr on May 27, 2010, 06:32:45 pm ---Do you like this suggestion ?
Yes !
In (almost) every mmorpg, there are ranged healers. Those heals are made by a caster summoning a specific spell. That's logical in these games. And to bring the idea of the ranged medic in Fallout, the only one logical way is the needler pistol. That's an excellent idea I think.
I'm very surprised to see as many opposition to it. Ranged healer is a classical and essential thing in mmorpgs. I'm disappointed to discover a such reaction to this logical feature. Because it's really logical, it's unavoidable.
"Each 'bullet' is a small hypodermic designed to inject a target with its contents upon impact.", it means what it means, and it's already in game.
And, just a word about realism and things which sounds or not fallouty.
In the Fallout world, there is a corporation that everyone know. It's Vault Tec. Every fallout player would agree that Vault Tec is a fundamental element of the Fallout story plot. According to the fact that, as players, you agree with existence and sense of Vault Tec as a normal element of the scenario, what element could seem unrealistic to you ? Vault Tec has made the G.E.C.K, the Water Chip, they worked on FEV. Which one of those things is realistic ? None, I guess. But, as fallout players, you just said "that's ok, that's a plot, I like it and I accept it", so now, still as fallout players, you can't claim that you're looking for realism. Realism in Fallout is fucked from the beginning of the whole story. That's just sci-fi : you take a scientific or historic idea, you make it evolve in a future and you have a new world, an imaginary world. And there, only there, the story begins.
So, if the substance which is contained in needler cartridges is changed, that's not a problem for us, we know that's possible in this world.
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in the fallout world there is still a bit of realism, but, it uses the time tested "it happened many many years from now, who knows what we'll really be doing than?" bit, which, in away is a free pass to write all sorts of crazy stuff. which while it works alright with some games, and sits well with some gamers, anyone who has role played in any sort of game, or is just a fan of classic RPG story lines just hates it one the story goes off to its own little world and leaves you to wander around and scratch your rear.
oh, and if you want to talk about other "MMOG" games, i think FOnline is a bit more like a very high tech "MUD", rather than a full MMOG. since its not really made like most other crappy WoWC clones, and is made off of a well loved single player game.
as for the G.E.C.K, if you take whats been posted on the NMA forums, its basicly a "insta farm" with plants and all sorts of crap to turn a slice of desert in to a semi rich farm land. etc.
--- Quote from: kraskish on May 29, 2010, 09:04:08 pm ---Well I see YES options are prevailing. Anyway, this is a good idea, and Ulrek said the fallout is not about classes, well it is. There are different types and should be equally strong/helpful for the faction/world. Im strongly for making clear divisions between players as it will help/improve combat/gameplay as it is now making the battlefield more varied, leading to new tactics and so on
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and to answer this, what you're talking about is changing the entire style of how FOnline works, since its based off of a very free points and skills system, rather than "classes", and not to mention, it makes alting even worse, since now people will have one character for every role in case some one else is not around to heal or fight at the front. heck i already know a guy that has "sniper" or "tank" or "trader" infront of his main character name, since he has a few characters of different types.
--- Quote from: Surf Solar on May 27, 2010, 02:41:31 pm ---Sius, it's not about bringing realism in the game as much as it gets, it's about verisimilitude, a constant "flow" what can be done and what not into the fallout world. And sorry to say that again, but shooting needles like a badass to heal people is far from plausible...
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+1
--- Quote from: Lordus on May 27, 2010, 11:28:08 am --- (slow big gunners :) ).
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+1 that i could get behind i think..
--- Quote from: Sius on May 27, 2010, 12:10:30 pm ---Lordus. Once again game>reality. Think about it. Process it. And then tell me wtf is wrong with this idea other than you don't like it. As said bazillion times before there are way more critical errors in logic/realism than some stupid needle penetrating armors in FOnline so please stop posting "technical flaws" on this suggestion because it has none.
Thats the beautiful thing about the games. They don't have to follow logic or reality and FOnline does not follow them in shitload of cases so why did you pick this one to suddenly care about the stuff like penetrating depth of a needle vs certain armor? Just be a man and admit that you such as some other people here are looking for flaws on this suggestion because you simply don't like it. And thats kinda lame don't you think?
I'm not saying that you should like it but you certainly should not kill the idea that could improve the game with minimal work required just because of your personal opinion. So imho technical arguments on thisone are kinda irrelevant when it comes to FOnline background.
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he's not killing the idea, he's posting his thoughts about why its a bad idea, if you want people to like your idea try to point out the good points, and changing the first post with updates to your idea untilll most of the people vote for it as is, since roughly half of the people you got a "yes" out of said "with some changes" rather than a straight yes.
anyway thats all for now, cheers.
-Ulrek-
Sius:
--- Quote from: Ulrek on May 30, 2010, 05:43:24 am ---the day thats true i bet myself and a good few others will quit playing FOnline.
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Bye bye then.
--- Quote from: Ulrek on May 30, 2010, 05:43:24 am ---what you're talking about is changing the entire style of how FOnline works, since its based off of a very free points and skills system
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Actually FOnline is all about classes or specializations if you wish. If you have not noticed north vs south argues around the forums, miners vs PKers etc. Compare users which play mostly near Klamath/Den//Redding with those from NCR/Adytum. Even if you have completely free choice how to develop your char, you are limited with special, perks and skillpoints and the choices where to spend these will determine what "class" you are. Mainly you are either one of the powerbuilders or "regulars" and if you are PB then it would be mostly SG/EG crit sniper, BG (crit build, brof build or bonus ranged dmg build). There are tons of mini versions of each PB I've mentioned such as builds with light/heavy drugs, more dmg based or more survival based etc. But in general there ARE classes.
--- Quote from: Ulrek on May 30, 2010, 05:43:24 am ---he's not killing the idea, he's posting his thoughts about why its a bad idea
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No he is posting reason why he does not like the idea not why the bad is idea. And the reason is "its not realistic / its not fallouty". And as far as this argument goes its only up to each and every one of us to decide whenether the suggestion is fallouty or not (God how many times did I said this? I'll ctrl+c next time...). And all that stuff about realism is getting really boring too so once again: There are way more critical errors in logic/realism in FOnline than the gun that works as the original description sais might be.
Edit: 1st post modified
Surf:
--- Quote from: Sius on May 30, 2010, 09:51:02 am ---Bye bye then.
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Don't be an asshole. You might not have noticed this, but there are still people actually caring about keeping FOnline and it's "Roots" special and not becoming a generic MMO as we find it everywhere these days.
And that's where my following question comes from:
Do we really NEED that Long Range Healing?
I am not even talking about this needler-stimpak stuff, I am more talking about having a long range healer itself. For what?
Just because "every other MMO has longe range healing"? There already is a way for combat medics, and as far as I can see barely no one is complaining about how medics behave in fights. It's actually "realistic" the way it is at the moment. Why then change it with magic potions flying through the air and instantly healing someone?
--- Quote ---And as far as this argument goes its only up to each and every one of us to decide whenether the suggestion is fallouty or not (God how many times did I said this? I'll ctrl+c next time...). And all that stuff about realism is getting really boring too so once again: There are way more critical errors in logic/realism in FOnline than the gun that works as the original description sais might be.
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You have it right here. "As far as the suggestion goes". But it's not up to us to decide whether things are fallouty and so worth implementing or not. Still people can have their own opinions. You should expect that when you open a thread here.
And I can see many many people complaining about it, even my stomach feeling says it just doesn't fit. And then you say "bye bye then"? Seriously, next post with such stuff I will just delete. We can discuss here and all, but don't piss people off just because they don't like your suggestion.
Sius:
--- Quote from: Surf Solar on May 30, 2010, 03:28:26 pm ---Don't be an asshole. You might not have noticed this, but there are still people actually caring about keeping FOnline and it's "Roots" special and not becoming a generic MMO as we find it everywhere these days.
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--- Quote ---We need to move on in FOnline, this isnt your beloved Fallout anymore. -> the day thats true i bet myself and a good few others will quit playing FOnline. -> Bye bye then
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FOnline does not equal to Fallout. It never did and it never will just because that "little" fact its MMO. And tell me will introducing long range healing be such an invasion into FOnline roots so it will start becoming another generic MMO?
--- Quote from: Surf Solar on May 30, 2010, 03:28:26 pm ---Do we really NEED that Long Range Healing?
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If you ever want to have decent PvE, healer is the elemental part of it. Even tho in "dungeons" it would be possible to heal at close range, but still long range healing could be useful in various situations even in dungeons and when we talk about open world PvE then its completely different case, where once again long range healing has its part. And as for the PvP, well possibilities are endless. The main goal of this idea is to make medics useful and viable role to play in combat because right now medics have no other purpose than supply others with drugs. But with this, they could have their spot in every battle no matter if its PvE or PvP.
Besides even if there wouldn't be any reason at all to introduce this but devs would still do it, whats the harm? Will the game be ruined by it so it will become unplayable and players will start to flee in hundreds? What reason other than "it does not fit in" (which I don't really understand why) is there so you are so strongly against it?
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