Other > Closed suggestions

Combat medic - long range healing!

<< < (17/21) > >>

Ulrek:

--- Quote from: Dakhanavar on May 26, 2010, 03:46:11 am ---Personally, I think this is a great idea and would definitely make a combat medic a much more useful class both in PvP and PvE.
--- End quote ---
i was trying to stay away from this topic but here i am again.

i do have one last off topic comment to make, Fallout doesnt have "classes", which makes that notion a bit flawed, you can build a character in a style, but there are no true "classes", only types of powerbuild, so in the end, one it comes right down to it, this will be a sniper/medic since the needler is a small gun, but now i'm goint to crawl back in to my hole.. cheers.

-Ulrek-

Lordus:

 I dont want penetrate my bones by any stimpack dart.. but..

 If people will like this idea, i hope that more Team Fortress 2 features will be implemented (slow big gunners :) ).

 Back to topic. Nobody solve the problem with armor.. Different armor, different penetration depthh needed. So at lest, if you will implement this idea, make different darts for each type of armor, so you medic will have to reload adequate type during the combat.

Sius:

--- Quote from: Lordus on May 27, 2010, 11:28:08 am --- I dont want penetrate my bones by any stimpack dart.. but..

 If people will like this idea, i hope that more Team Fortress 2 features will be implemented (slow big gunners :) ).

 Back to topic. Nobody solve the problem with armor.. Different armor, different penetration depthh needed. So at lest, if you will implement this idea, make different darts for each type of armor, so you medic will have to reload adequate type during the combat.

--- End quote ---

Lordus. Once again game>reality. Think about it. Process it. And then tell me wtf is wrong with this idea other than you don't like it. As said bazillion times before there are way more critical errors in logic/realism than some stupid needle penetrating armors in FOnline so please stop posting "technical flaws" on this suggestion because it has none.

Thats the beautiful thing about the games. They don't have to follow logic or reality and FOnline does not follow them in shitload of cases so why did you pick this one to suddenly care about the stuff like penetrating depth of a needle vs certain armor? Just be a man and admit that you such as some other people here are looking for flaws on this suggestion because you simply don't like it. And thats kinda lame don't you think?
I'm not saying that you should like it but you certainly should not kill the idea that could improve the game with minimal work required just because of your personal opinion. So imho technical arguments on thisone are kinda irrelevant when it comes to FOnline background.

Surf:
Sius, it's not about bringing realism in the game as much as it gets, it's about  verisimilitude, a constant "flow" what can be done and what not into the fallout world. And sorry to say that again, but shooting needles like a badass to heal people is far from plausible...

Ulrek:

--- Quote from: Surf Solar on May 27, 2010, 02:41:31 pm ---Sius, it's not about bringing realism in the gay as much as it gets, it's about  verisimilitude, a constant "flow" what can be done and what not into the fallout world. And sorry to say that again, but shooting needles like a badass to heal people is far from plausible...

--- End quote ---

" +1 " ...*and crawls back in to hole*

^,..,^

-Ulrek-

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version