Other > Closed suggestions
Combat medic - long range healing!
Sius:
There is a great potential in this not only with healing but as you mentioned it could be drug delivery system or also new way how to poison/paralyze players etc.
Johnny Nuclear:
I know im genius ;D
Lordus:
I have to say no (-1), because i dont think that this is Fallout compatible idea.
I would like real combat medic class player, but classic one, one hex near his pacient, with doctors bag. (if i somewhere write class, it is only name of role for some player char, dont need to create some class system.. we have current sniper class - because we created sniper build and we put him sniper rifle into hand, thats all)
Idea of filling bullets with some poison is better IMO (from radscorpion), this will be another element in the game, but 1) poison is too weak 2) no need for poison shells if you will die in 3 bursts by BG or one instakill from sniper.
solution:
Ad 1) poison could be concentrated (scorpions + workbench), so effect will be bigger than normal poison
Ad 2) no way Jose
Sius:
Healing at close range will be still the most effective way how to heal people with maximum effect and also doctor can works only at close range. But without range at regular healing the field medic is more or less useless "class". Imagine player with maximum survivability and 300 FA/Doc skill. Once he uses his fa/doc he is useless for next X minutes and all he can do is deliver stimpacks so others around him don't have to spend their APs on it.
But with current instakills nothing can guarantee you that you wont go down the second you get to person that needs healing (if you ever reach him). Because of cooldowns such medic is completely dependent on healing items and if they remain simply HtH feature with absolutely no range, then the healer itself is doomed class. Tell me how many medics have you encountered in PvP? 10 months, 4 season, shitload of battles and I doubt there was anyone who used something like medic class in combat.
But this would bring completely new feature into the game. Ability to heal significantly 5 players (until the CD pool is empty) + low effect healing with no restrictions would definitely make things more about tactics and diversity.
Surf:
I really respect your other suggestions and thoughts about the game Sius...
But, shooting "instant stimpak heal!" via a gun? One doesn't need to be a wise guy to know that this sounds ridicolous, really. :-\
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