Other > Closed suggestions
Combat medic - long range healing!
gordulan:
then you'd need needler ammo for the minigun, the +10 HP per shot isn't a viable solution, in fact a +30 HP shot just isn't enough, since one can be offed by miniguns and instakill crits far too easily, in fact, even if this is implemented, one cannot heal themselves with the needler, and of course, the snipers will at first concentrate on the field medic before they would go for anyone else, just think about it, who would you kill first, the minigunner, or the medic who dispenses health into the pumped up warmachine? Who of these people will stay away from direct line of sights? Which one of them is most likely to be shot in the back of the head by 2 snipers while trying to heal his pal, only to be knocked down, and possibly out, making the minigunner completely useless? To repeat myself, that +30hp is absolutely nothing when one can instantly be brutalised by anyone with a resumé as long as some of the gangers have.
Lordus:
--- Quote from: Sius on May 12, 2010, 09:09:37 pm ---1st of all its not bullet but hypodermic. And 10 hp per shot? If shooting costs 1 ap and animation take 0.3 sec to execute then maybe...
Nevermind. The idea has been spoken, now its up to devs to decide whenether to implement it or not.
--- End quote ---
so empty hypodermic aka needler ammo is making damage, full hypodermic will not.. damn, i miss something
RavenousRat:
--- Quote from: Lordus on May 12, 2010, 09:25:39 pm --- so empty hypodermic aka needler ammo is making damage, full hypodermic will not.. damn, i miss something
--- End quote ---
"Ammunition. This cartridge appears to be ammo for the HN Needler Pistol. Each 'bullet' is a small hypodermic designed to inject a target with its contents upon impact."
It's contents dealing damage ^_^
So, if it'll be filled with magic potion like stimpak, it'll immediately heal HP upon impact!
Kilgore:
--- Quote from: Sius on May 11, 2010, 09:24:10 pm ---Make Needler Pistol capable of shooting stimpacks!
--- End quote ---
Enough. Lol. Seriously, let's introduce something better: healing and protection spells for combat medic :D
Lordus:
Anyway, it wil not bring new tactic element into PvP.
In PvP, you will die
instantly by sniper shot => no need for flying stimpacks.
almost instantly by BG burst => no need for flying stimpacks.
So why the hell we need this? Rather than this, i hope devs will invest their time into balancing of non sniper and non bg burster weapons.
--- Quote from: Kilgore on May 12, 2010, 09:41:43 pm ---Enough. Lol. Seriously, let's introduce something better: healing and protection spells for combat medic :D
--- End quote ---
I preffer summoning of dozens of rats.. it will crash every client, so the PvP will always end by draw.
Or the masterpiece of Summoner class will be spell of Vedaras. If you are in trouble, you can spell him near you. It is Falloutish, in Fallout there was Mysterious stranger perk. Devs, will you consider this suggestions?
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