Other > Closed suggestions
Combat medic - long range healing!
Gunduz:
--- Quote from: Sius on May 12, 2010, 10:45:38 am ---using the gun for healing purposes would be available ONLY FOR MEDICS. People without profession/skills would fail using it. Its protective measure so we wont see sniper powerbuilds that switch to needler to heal his BG friend. It should be restriced only for those who role medics.
--- End quote ---
Yeah maybe just make the formula factor in FA/doctor or a combination of the two to heavily affect your cth with a bonus for each Doctor profession level?
So cth is something like SG skill/8 + ((FA+Doc)/6)*Prof level when using medical ammo and give it an AP effect if that's gonna be a problem. This way, having 300 SG skill and 0 doc professions will give you a 38% chance on your end, which is too low IMO to be wasting stims. If you're gonna shoot this gun, you have to be trained to use it. At the third level and with the FA and doc you need, you have a base chance of 130, plus the bonus from your SG skill.
kraskish:
I totally support you Sius!!
Solar youre in minority :PP
gordulan:
nifty idea, but what about abuse from powercrits, it may be like, you critically hit "name" and healed him for 450 damage
Gunduz:
--- Quote from: gordulan on May 12, 2010, 12:18:34 pm ---nifty idea, but what about abuse from powercrits, it may be like, you critically hit "name" and healed him for 450 damage
--- End quote ---
IIRC, crits were disabled for the flamer so I don't see why that can't apply here.
Onion:
Great idea, however I think amount of healing should depend on target DR etc.
Also I think that cooldown isn't necessary - you make bullets from stimpacks, and if you use stimpack you don't have cooldown.
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