Other > Suggestions
Opening an unguarded mine near or in Necropolis.
Admiral Zombie:
I like the idea of making this a little bit more unique than the other mines. Possibly adding in radiation, or NPCs that spawn occasionally that are hostile to everyone, etc.
Surf:
--- Quote from: Lordus on May 13, 2010, 05:22:53 pm ---But i suggest, PUT THERE SOME RADIATION.
--- End quote ---
Good idea. It would put another letdown to the mine, and also a little atmosphere-bringer.
Also I realized that it'd really be good to have it a bit more wide to the south. I'll make another graphic tomorrow.
Alvarez:
--- Quote from: Frosti on May 13, 2010, 06:41:38 pm ---Noooo I dont wanna radiation in Necropolis. But if we going with this radiation stuff just put this new HQ mine near Glow I suggest.
--- End quote ---
I second the radiation, even if a HQ mine at Glow is a splendid idea as well. It's a long way down, on rough terrain, so just add some centaurs, deathclaws and floaters in encounters and you've balanced it out.
Admiral Zombie:
If you're going to add radiation I would suggest making it a very light radiation. Light enough that staying there for a couple of minutes won't do much harm, but strong enough that you want to pop RadX if you're going to camp for miners, and anyone leaving may want to consider using some radaway once they are done.
Frosti:
--- Quote from: Alvarez on May 14, 2010, 08:30:03 am ---I second the radiation, even if a HQ mine at Glow is a splendid idea as well. It's a long way down, on rough terrain, so just add some centaurs, deathclaws and floaters in encounters and you've balanced it out.
--- End quote ---
I dont see point of adding there Centaurs and Floaters - you can outrun them in real time like any rats etc so they will make no diffrence in encountering anything. But Deathclaws are natural monsters living there I think.
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