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baelzaron:

--- Quote from: Midnight on May 20, 2010, 03:17:05 PM ---Laser Rifle ignore psycho

--- End quote ---

SG sniper wont be seen by a psycho user, while an EW sniper will give away their location

Revealing where you are with each shot is not what I would consider a minor consideration

No finesse, I assume SR and GR, .223s and 2mmECs do not have "penetrate" perk
Weapon (min/max) Damage per shot; Damage per AP; Damage per AP + BRoF

MAMK2 (+ toughness x2) Normal 8/45 Laser 7/80
LR  3/8 ; 0.43/1.14 ; 0.5/1.33
SR  4.5/19.5; 0.56/2.43; 0.64/2.79 (AKA 30-113% and 28-110% more DPAP, avg +70%)
(and if bullet/gun rarity is a "minor" consideration)
GR  27/39 ; 3.86/5.57 ; 4.5/8.6 (AKA 389-799% and 547-800% more DPAP then LR)

BA (+toughness x2) Normal 12/50 Laser 8/70 Plasma 7/60
LR 5.1/12.6 ; 0.73/1.8 ; 0.85/2.1
SR 1.4/15.4 ; 0.18/1.9 ; 0.2/2.2 (AKA [-75]-[+5]% and [-76]-[+4]% avg is ~2/3 DPAP compared to LR or LR does 50% more)
XL70E3 (AP) 6/10 ; 0.8/1.37 ; 0.93/1.6 (AKA [-24]-[+9]%, avg 9/10 DPAP compared to LR)

(when range is a "minor" consideration)
PR 9.2/23.2 ; 1.31/3.3 ; 1.53/3.87
14mm 10/20 ; 1.66/3.3 ; 2/4 (0-31% better then PR, 90-127% better then LR)

LAMK2 (+toughness x2) Normal 7/35 Laser 1/20 Plasma 1/10
LR 19/39 ; 2.7/5.6 ; 3.2/6.5
SR 6/23 ; 0.75/2.9 ; 0.86/3.29 (AKA [-72]-[-48]%, avg is ~2/5 DPAP compared to LR or LR does 150% more)

(And when we factor out range)
PR 32/58 ; 4.57/8.29
.223 pistol 16/24 ; 2.3/3.43

So Solar would be right that EW is fine if your strictly griefing bluesuits and leather wearers.
CA can be handled better with the wide assortment of SG guns/ammo.
Metal armor rocks lasers and Tesla hasn't even been considered yet...

Solar:
You haven't factored everything in. Who is firing snipers or lasers without going for crits?  :-\

The increase to bypasses and the nerf to insta-death gave lasers a big boost.


--- Quote from: Solar on May 20, 2010, 01:10:45 PM ---Very minor considerations indeed.

Laser rifle does more damage to every Armour type except Tesla (does less) and Metal Mk II (does about equal).

Weigh against this that it is slightly more difficult to hit with, where hitting is generally pretty easy for a decently made char and needs 1 more point in Str.

A worthwhile trade for +25% damage to CA? Of course.

EW are fine in comparison to SG.

--- End quote ---

That doesn't include finesse, but again finesse would favour Lasers and make them even better.

Lasers are much better for Bluesuits, LJ, LA, LA MkII, CLJ
Lasers are better for CA, CA MkII, BA
Lasers are just as good vs Metal and Metal MkII
Lasers are worse vs Tesla

They also ignore Psycho and get more shots (so more secondary crit results). Nothing wrong with Lasers for PvP.

Midnight:
"CA can be handled better with the wide assortment of SG guns/ammo." Ahahah which SG do you speak of?
Except the snipers there is only one SG that can be good enough to be an issue for a guy in CA and it's the P90c, one gun don't make an assortment :D

And if you use a sniper anyway you go for crits, and on this point Laser Rifle is so much more stronger.

baelzaron:
If the crit table was public and less subject to change it would be easier to consider that.

14mm does more to BA then any laser weapon with non-bypass crits (calculations shown), but if you want to play the finesse/bypass arguement..

With Bonus Ranged Damagex2/Finesse against BA or MA only bypasses do any significant damage anyways and it turns out like this
Magnum JHP (48-66 avg 57) > Plasma Rifle (39-69 avg 54) > Laser Rifle (29-54 avg 41) > XL70XE JHP (32-46 avg 39)

Midnight:
Plasma, 14mm and magnum are bad weapons for a high critical based build like snipers cause they have poor ranges and no accuracy, which is not that easy for aiming the eyes.

Crit tables doesn't seem to be changed that much compared to original, i only know about nerfing of insta kill which is a good thing, but all rolls get at least a x1.5 damages (yeah it's divided by 2) and you can go up to x4 in the eyes, which is insane in the case of a Laser Rifle and if you have better criticals i remember you triger each hit a bypass or 4/5 of the time ...

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