fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 12:56:24 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Animated (Gif-)Art  (Read 3981 times)

Animated (Gif-)Art
« on: June 24, 2010, 08:41:12 pm »

Tried to post it within here but thats not looking quite good ;)...sry for this...

Well, here is a direct link to some little animated gif i made:

The Lockpicker

http://img3.imageshack.us/img3/5934/thelockpicker.gif


« Last Edit: June 26, 2010, 12:11:46 pm by Balthasar »
Logged

Winston Wolf

  • Guardian
    • The Guardians
  • Offline
Re: Animated Art
« Reply #1 on: June 24, 2010, 08:50:25 pm »

Only Vuvuzuela sounds would be more dangerous.  ;D
Logged

ProKilleR

  • .:|Pro-KiLLeR|:.
  • Offline
Re: Animated (Gif-)Art
« Reply #2 on: June 26, 2010, 12:45:42 pm »

OMG ! COOOL :D
Logged
This is madness........madness.......!!!! THIS IS FONLINE !!!! Fallout Online is like a "cigarette", when you try it you can not stop  xD

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Animated (Gif-)Art
« Reply #3 on: June 27, 2010, 10:05:06 am »

Wow Cool, Id Like to know how that was Made.
Logged
Founder of Fallout Online Australia
Re: Animated (Gif-)Art
« Reply #4 on: June 27, 2010, 10:18:37 am »

I wish that was how hummers really worked :P
Logged
Re: Animated (Gif-)Art
« Reply #5 on: June 27, 2010, 10:21:08 am »

Thx for replies.

@Mr Feltzer

Basically you extract the images out of the Fallout critters.dat, convert them to gifs and/or bmp-files and after this the most work is done in Photoshop or a similar program. Here you have to put all the images into the right order and save each frame of the animation as separate image file. After doing this you put all the single files together with some gif-animation tool. This gif, for example has about 165 single frames ;)...
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Animated (Gif-)Art
« Reply #6 on: June 27, 2010, 10:26:48 am »

Actually a energy/lockpicker alt should be able to make this kind of lock...

Someone post this in suggestions!  I'm too lazy...
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Animated (Gif-)Art
« Reply #7 on: June 28, 2010, 08:00:51 am »

Thx for replies.

@Mr Feltzer

Basically you extract the images out of the Fallout critters.dat, convert them to gifs and/or bmp-files and after this the most work is done in Photoshop or a similar program. Here you have to put all the images into the right order and save each frame of the animation as separate image file. After doing this you put all the single files together with some gif-animation tool. This gif, for example has about 165 single frames ;)...

Yeah I Knew How to do that, I Thought you would have found some awsum more simple way of doing it :P Well, Thanks Anway
Logged
Founder of Fallout Online Australia
Re: Animated (Gif-)Art
« Reply #8 on: June 28, 2010, 05:13:20 pm »

No, unfortunatly not ;)...
Logged

Nikey646

  • TRH
  • Offline
Re: Animated (Gif-)Art
« Reply #9 on: July 02, 2010, 07:15:36 am »

Wow Cool, Id Like to know how that was Made.

Another way, Fireworks CS4, is the Current Adobe Gif Animator :) it's basicly same thing, cept you can edit and add in 1 proggy :)
Logged
I L0\/E T0 USE....


It takes more then stealing everything we own, to take a Hound Down.
Pages: [1]
 

Page created in 0.141 seconds with 22 queries.