Other > Suggestions
Perks Overhaul
FischiPiSti:
--- Quote from: Admiral Zombie on May 10, 2010, 02:58:44 am ---Dodger
Current: +5 to AC
Overhaul:
* +1 AC for every (1-3, i suggest 2)hexagon away from your target
* Possibly additional AC for when you're moving in real time
--- End quote ---
Did you thought this over? You cant target people in FOnline. You shoot someone at 20 hex, you gain 20 AC for example. But what about the other opponent next to you? Besides, calculating hit chance works just like that, the farther away, the more "AC" you get. Its just that AC is a global value having an effect on everybody whos targeting you. No, dodger has other issues.
Dodger is one of 3 primary defensive perks. Dodger, toughness, and lifegiver. Toughness has the same effect from lvl3 to lvl 21. That 5/10 DR is worth the same at all levels. There are armor bypassing crits and itemperks, but its still one of the best perks in the game. Lifegiver is also great, because over time - gaining levels, the gained HP makes the perk have the same value at lvl12-21.
However, if you choose dodger at lvl 9, you get +5 AC. You opponent has +5% miss chance but gain just one more level, and that +5 AC will most likely turns useless.
To fix this, i suggest to have an effect similar to lifegiver, add +AC for each level gained. Each level i increase my tagged combat skill by 4%. So to keep it balanced, i would say +4 AC/level would be just fine.
Example: You choose dodger at lvl 9. Encounter another player lvl 9, SG. He has 80% hit chance(without dodger that would be 84). Doesnt matter who wins. Over time, both of you gain 1 level each, you have +8 AC bonus by then, he puts 4 points in SG(2 because its most likely tagged). He will still have 80% hit chance. lvl9-21 that would be a total of 48 bonus AC. If its too much, then even +2 AC/level would be better then an instant +5. 12*2 would be +24 AC.
vedaras:
some are really interesting by the way :>
Ombra:
Rework on perks it's a long-date suggestion, obviously I agree, even if many others need reworks or different changes from that you've suggested.
--- Quote from: Admiral Zombie on May 10, 2010, 02:58:44 am ---Dodger
Current: +5 to AC
Overhaul:
* +1 AC for every (1-3, i suggest 2)hexagon away from your target
* Possibly additional AC for when you're moving in real time
--- End quote ---
Nope, I think it must add AC depending on how near you're to target or it's another cons for HtH players...
Drakonis:
--- Quote from: Ombra on May 10, 2010, 05:52:34 pm ---Rework on perks it's a long-date suggestion, obviously I agree, even if many others need reworks or different changes from that you've suggested.
Nope, I think it must add AC depending on how near you're to target or it's another cons for HtH players...
--- End quote ---
hth players would have hth evade(reworked of course). If dodger and hth evade would stack at maximum for meelers it could get really overpowered
gordulan:
hey, we have guns, let them have superpowers
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