Other > Tools and Modifications

FOnline Encounter Finder (FEF)

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SmilingHobo:
Ah cool, guide read and seems clear to me. I already have an account on there. Username is "SmilingHobo".

EDIT: Oh actually I do have a question. For the empty encounters such as "80s" or "Brotherhood Initiate Patrol", should I mark them anyways, or just ignore them for now?

Opera:

--- Quote from: SmilingHobo on May 03, 2012, 05:59:26 am ---Ah cool, guide read and seems clear to me. I already have an account on there. Username is "SmilingHobo".

EDIT: Oh actually I do have a question. For the empty encounters such as "80s" or "Brotherhood Initiate Patrol", should I mark them anyways, or just ignore them for now?

--- End quote ---

Just add them. At least Brotherhood Initiate Patrol wasn't empty last time I checked. 80s probably doesn't even exist on FEF.

EDIT: You can now edit the data.

SmilingHobo:
Ah cool thanks. And I encountered initiates like 10 times yesterday and never saw them. Apparently they were removed, something about it being too easy to steal their stuff or something like that haha.

Oh also, i've noticed you have different kinds of raiders (weak, khan, metal armor) I suppose metal armor is kinda obvious, but whats the difference between weak and khan?

ronillon:

--- Quote from: SmilingHobo on May 03, 2012, 09:14:01 pm ---Ah cool thanks. And I encountered initiates like 10 times yesterday and never saw them. Apparently they were removed, something about it being too easy to steal their stuff or something like that haha.

Oh also, i've noticed you have different kinds of raiders (weak, khan, metal armor) I suppose metal armor is kinda obvious, but whats the difference between weak and khan?

--- End quote ---

Yes, they were removed for this very reason.

Weak Raiders: Leather jacket, mauser, spears
Metal Raiders: Metal Armor
Khan Raiders: leather armor, leather jacket, FN FAL, Greese Gun, 14mm pistol, Khan banners on the rocks in the encounter

Opera:
Small change to the grid coloring:
- When fetching data using the filter, grid color is based on the average chance to encounter selected critters, now you can quickly see where is a high chance to encounter what you want
- When fetching data for a single grid or watching the "data map", grid color is based on the chance-to-encounter accuracy (so no changes here)

EDIT:
Again some small changes to the coloring. The color scale is now bit better. You can switch the grid color meaning when using filter. Also critter names are now colored based on their encountering chance when examining grids.

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