Other > Suggestions

Make merchants unkillable

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Ombra:

--- Quote from: Aricvomit on May 09, 2010, 02:33:40 am ---Ok since people dont seem to get the idea heres the issue, killing a merchant serves NO purpose and if your only doing it to be a dick then you honestly shouldnt be playing the game, go maim puppies or do whatever it is sadistic people do.
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C'mon Reve, I'm against shop-killing and also against "being a dick" (I play as defender of the weak/good guy, in fact) but you are not playing the usual "Hello Kitty online", and dickhead are present in every game as well as do "bad actions".

Nonetheless, kill shoppers and bankers can have some explanation too, other than being a dickhead:
- You are a rival of the city when you kill the shopper/banker NPC, so you want to do some damage (harrass) to the city.
- You have a project against economy. We did something like that in another MMORPG, similar to "Fight club" movie style.



--- Quote from: Surf Solar on May 09, 2010, 01:53:26 am ---I wouldn't say unkillable, but (as most of them are) unlootable. All NPC's should be unlootable, so that Caravan farming, or even quest giver-farming will stop.
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Nonsense. Loot and farm is a part of every MMORPG, and we don't want to be a fucking craft-machine, since it's boring and slow as hell.

Sius:
Afaik important NPC are unlootable, unstealable and killing them gives you nothing. But it certainly is a way how to raid towns and act like bad guys. I would certainly let everyone killable. If you can't defend them then be ready to trade only in inner city...

Nice_Boat:
Just no. That'd be a real immersion killer. Sius more or less got it right.

avv:

--- Quote from: Sius on May 09, 2010, 01:08:08 pm ---Afaik important NPC are unlootable, unstealable and killing them gives you nothing. But it certainly is a way how to raid towns and act like bad guys. I would certainly let everyone killable. If you can't defend them then be ready to trade only in inner city...

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But what's the point of killing them if you get killed right after it? Dead guys aren't bad or good, they are just dead. Basically everything in the game should have a purpose, if killing some merchant was part of a quest and there was a way to get away with it alive then it would be completely acceptable.

GroeneAppel:

--- Quote from: avv on May 09, 2010, 06:14:14 pm ---But what's the point of killing them if you get killed right after it? Dead guys aren't bad or good, they are just dead. Basically everything in the game should have a purpose, if killing some merchant was part of a quest and there was a way to get away with it alive then it would be completely acceptable.

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There is the problem. All cities should be raidable, just very hard. In such a case of a raid, killing merchants sounds logical. It cripples the city.
But a random suicidal attack on a merchant, THAT is the problem. The best method to fix this? give them armor and some extra hp, problem solved. (oh yes, give them a high healing rate aswell)

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