Other > Suggestions

Make merchants unkillable

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Crazy:

--- Quote from: Surf Solar on May 09, 2010, 02:05:35 am ---But this, + barter system is the way to go. Devs want to create a player driven economy and no encounters to be farmed over and over again to gain a bit of equipment.

--- End quote ---

I know some guys (the Orphans) who try to craft to make trade. They have almost give up because they have to mine and craft like an industry during 90% of their time, to have a 10 min contact with an other player who gonna give them few caps.
If you want that people trade, increase x10 the amount produced for the same gathering/timeouts, and finally, player will produce more than just they need themself and finally have something to trade without spending his life on crafting (and if you help the specialization foe by add lvl 15 requirement for the 3rd profession lvl, someone who produce only armors but enough for him AND to trade for the rest of what he need.)
And anyway, actually, farm don't allow you to obtain any high tier stuff in sufficient amount/rentability.

solid snake:

--- Quote from: Aricvomit on May 09, 2010, 02:33:40 am ---
the easiest fix for this is to make merchants unkillable, since they happen to be pretty much the sole source of caps in game it doesent make sense to let them just die and have their inventory deleted, that destroys the economy,
take a lesson from the banking system of the real world, in almost every case what a bank robber stole was less then the cost of what it took to catch him, so in actuallity you arent protecting the goods so much as the system, because once the system fails other things will start to fail along with it.

--- End quote ---

it indeed does destroy the economy.
they spend more resources to catch the bank robber than what the robber stole to create state control and to drive fear in all who want to rob banks. they want everyone to think you will get caught. you will never really hear of people that actually get away with robbing a bank due to this state control. if everyone robbed banks where would the economy be???
in this game we can't really have fear being driven into players. because when your rep is fucked or you die or are jailed, you respawn or create a new character. +1 to this suggestion.

JustGreat:
This is a pretty simple suggestion, make players unkillable. killing players serves no purpose beyond pure dickery and douchebagerry. and to all the people that are gonna defend being able to kill players i just ask what is the point?

Swinglinered:

--- Quote from: Crazy on May 09, 2010, 03:28:54 am ---I know some guys (the Orphans) who try to craft to make trade. They have almost give up because they have to mine and craft like an industry during 90% of their time, to have a 10 min contact with an other player who gonna give them few caps.
If you want that people trade, increase x10 the amount produced for the same gathering/timeouts, and finally, player will produce more than just they need themself and finally have something to trade without spending his life on crafting (and if you help the specialization foe by add lvl 15 requirement for the 3rd profession lvl, someone who produce only armors but enough for him AND to trade for the rest of what he need.)
And anyway, actually, farm don't allow you to obtain any high tier stuff in sufficient amount/rentability.

--- End quote ---

I know this game isn't intended to be very realistic, but theme park "You must be this tall to ride the X" requirements are just too much.

Also, items are supposed to be rare and difficult to obtain: it's a wasteland.

A supply/demand modeling system would be nice.

Slackster:

--- Quote from: JustGreat on May 09, 2010, 04:16:50 am ---This is a pretty simple suggestion, make players unkillable. killing players serves no purpose beyond pure dickery and douchebagerry. and to all the people that are gonna defend being able to kill players i just ask what is the point?

--- End quote ---

the point behind killing players is pvp and loot, comparing killing merchants for no reward beyond griefing players is dickery, pure and simple. seriously there is no good defense for this, your comparing apples and elephants.

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