Other > Suggestions

Bazooka/Rockets vs Armors

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Johnny Nuclear:
bazookas are good enough, just needs to lower ammo crafting prices

Lordus:

--- Quote from: vedaras on May 08, 2010, 09:41:46 pm ---so what are you saying, that big gunner with ba rl rockets and lsw + 223, should suck and shitty sniper with shitty rifle own all ?

--- End quote ---

 i did not said this.

 I say, that i like the idea, but in current unbalanced system, you will only add another ability to one of two current builds. I said it before Vedaras, that you lack of global view. This is the example. You only compare these 2 classes. I am trying to overview.

 This measure will add benefit agaisnt SG and EW weaspons. So RL will be quite better agaisnt snipers, but the space between the scissors (other than sniper SG class guns X BG) will be bigger. Understand?

Hololasima:

--- Quote from: Lordus on May 08, 2010, 09:47:13 pm --- i did not said this.

 I say, that i like the idea, but in current unbalanced system, you will only add another ability to one of two current builds. I said it before Vedaras, that you lack of global view. This is the example. You only compare these 2 classes. I am trying to overview.

 This measure will add benefit agaisnt SG and EW weaspons. So RL will be quite better agaisnt snipers, but the space between the scissors (other than sniper SG class guns X BG) will be bigger. Understand?

--- End quote ---

And how you know that anyone from Devs is interested in your suggestion ? That they wanna implent it to game when it will be done ?

Lordus:

--- Quote from: Hololasima on May 08, 2010, 09:58:56 pm ---And how you know that anyone from Devs is interested in your suggestion ? That they wanna implent it to game when it will be done ?

--- End quote ---

so i have not right to write my suggestions and you have, or what?

 i know that your suggestion is more easier to implement than mine, but it is unbalancing, so i am against your suggestion but also, i have suggested way how to not totaly unbalance it.

Sius:
I'm all for item getting broken and all that stuff, but lets say that one bullet causes your armor to deteriorate for 0.1%. In that case rocket/nades/explosives should cause 1-3% deterioration tops (dunno what are real numbers but ratio regular dmg and explosives should not cross the line 1:10 or something like that). Numbers like 20% or more per rocket are nothing but insanity.

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