Other > Suggestions
Bazooka/Rockets vs Armors
Hololasima:
I dont said it, that you dont have rights. I only ask how you know if anyone from Devs is interested in your suggestion when i have to wait on your complete suggestion. Then i can wait two years, more ?
Lordus:
--- Quote from: Hololasima on May 08, 2010, 11:02:00 pm ---I dont said it, that you dont have rights. I only ask how you know if anyone from Devs is interested in your suggestion when i have to wait on your complete suggestion. Then i can wait two years, more ?
--- End quote ---
Maybe one year. So, if devs implement this feature (more powerfull BG weapon ability), we will wait 1 year with this unbalance. So this is your purpose? Wait for this long time?
Hololasima:
--- Quote from: Lordus on May 08, 2010, 11:06:51 pm --- Maybe one year. So, if devs implement this feature (more powerfull BG weapon ability), we will wait 1 year with this unbalance. So this is your purpose? Wait for this long time?
--- End quote ---
I only want know if anyone from Devs is interested in your suggestion ! Or if you only talking with avv for yourself
Lordus:
--- Quote from: Hololasima on May 08, 2010, 11:12:39 pm ---I only want know if anyone from Devs is interested in your suggestion !!!
--- End quote ---
In this thread, you suggested good idea, IMO. But without balancing with other weapons and char builds, it will be unbalancing factor.
RL is currently - 40 hex distance - kind of sniper riffle with more bigger constant damage and with ability to make criticals. You want to raise it ability but you dont want to balance other classes. So it is the same reason, why i created my Process idea, because there were more or less interesting ideas about pvp changes, but they were separate..
So i dont know, if devs are reading (not my suggestion, suggestion from everyone, except you,) my thread or if they will try to implement, but i at least dont suggesting ideas with unbalancing factor, because this pvp us unbalanced too much.
Back to your topic,
i can accept your idea right now, if the damage created by RL will be 1/2 to current damage. So RL will be something like supportive weapon, first reduce enemy armor, then kill him by another weapon.
It is, IMO, more TACTICAL, than raising firepower of very overpowered weapon.
Surf:
--- Quote from: Hololasima on May 08, 2010, 11:12:39 pm ---I only want know if anyone from Devs is interested in your suggestion ! Or if you only talking with avv for yourself
--- End quote ---
I've said it in the other thread and I'll only repeat myself: You will see it with upcoming updates if a suggestion is accepted, delayed or scrapped.
Devs don't need to post in every single suggestion thread, wether they like the idea or not, that's nonsense and time eating.
And now back to topic.
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