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Throwing knifes

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Ch00sen:
and throwing knife required 3 strange?

Ganado:

--- Quote from: Ch00sen on February 17, 2011, 07:33:26 AM ---and throwing knife required 3 strange?

--- End quote ---
It requires 6 strength to be able to throw it the full 16-hex range, if I remember correctly.

As for the wiki, only the damage has been changed, so I would go with AHS-9 bot's 3 Strength requirement, since it takes the information from the actual game. But again, only having 3 Strength would be wasting 5 or 6 range, so I would go with 4 Strength anyway and take a Heave Ho! perk.

As for this thread:
This suggestion is irrelevant now that Throwing Knives have increased damage, and the AP usage is fine as is.

Reiniat:
IM supposing that Knoff is using a FastShoter Knifer,
most grenadiers always begin with fastshot and knifes for lvl up and then use grenades.
but you can deal a thousand of damage points with a knife, and you can shot two in a turn at the eyes, so make knifes powerful this way will make some fastshoters be more powerful, and crippler knifers be god

i actually have a CripplerKnifer, knifes are easy to do, they deal a lot of damage, my built is high luck, strenght, middle endurance and perception and crappy charisma and inteligence, and there isnt a lose of ammo. knifes are almost perfect...the only problem is the range, so you resist a turn (im TB) walking to the enemy, and then he is dead

of course a good proposition can be make AP and HP knifes. the normal knifes will become
AC modifier    0
DR modifier    27
Damage adj    2/1

an there will be a new Knife AP with
AC modifier    0
DR modifier    -30
Damage adj    5/7
with maybe a image of a Kunai (there are a katana so why not?)

cannotspace:

--- Quote from: Reiniat on February 19, 2011, 05:30:49 AM ---of course a good proposition can be make AP and HP knifes. the normal knifes will become
AC modifier    0
DR modifier    27
Damage adj    2/1

an there will be a new Knife AP with
AC modifier    0
DR modifier    -30
Damage adj    5/7

--- End quote ---

Doesn't make any sense, it's fine the way it is

Reiniat:
actually, whats the type of damage of throwing knifes? Normal
so most armor have good defence against it, and its really a bad thing if you fail a hit, because you can carry a lot of knifes. so its a good idea de AP knifes
also you dont give a reason for not implement it, just "no"

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