Other > Suggestions

Change of healing/doctor system

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kraskish:
I think the healing / doc system in FOnline doesnt use its full potential. I came up with some solutions:

1) First Aid causes no weaken status when holding First Aid Kit

2) Unskillful doctor should cause damage to the operated person respectfully to the % of skill, e.g.
less than 40% - probability of injury + dmg,
40%-80% fail - 10 dmg,
100%++ - 1-3 dmg rough estimate ;)

3) Injuries available to cure ONLY with doctors bag. Doctors bag should be made craftable, lets say 50% doctor and 7IN. Wood + metal part + fibre or maybe el. parts

4) Bonus to FA when holding Paramedics bag. Craftable FA lets say 80% + INT7 + 40% outdoorsman ?? Not having a paramedic bag would result in lower FA on the worldmap (if its possible to implement :D)

What do you think?

Froggeryz:
why 7 int

also damaging/killing people when using FA on them? I don't think you've thought long enough about this

kraskish:

--- Quote from: Froggeryz on May 06, 2010, 07:37:42 pm ---why 7 int

also damaging/killing people when using FA on them? I don't think you've thought long enough about this

--- End quote ---

I think you didnt think of your answer either. 7 INT to create doctor profession needed more, and also more realistic.

doctor would be disabled under 0 HP??? SOLUTION ??

Sius:
Why do you want to make everything craftable? There are other ways how to make stuff accessible such as vendors.

RavenousRat:

--- Quote from: kraskish on May 06, 2010, 06:22:57 pm ---2) Unskillful doctor should cause damage to the operated person respectfully to the % of skill

--- End quote ---
Ahaha, I can remember doc Stich (or something like that) from Fallout Tactics, one of character you get on 1st mission... who was trying to doc my arm and crippled my eye ^_^ this doc can easily kill everything he touches. I'm sorry, but low doc skill is already useless, don't make it totally impossible to use. My 21% doc once a year can remove my weakness or heal my injury. And with such low skill you need to wait 15 minutes to repeat to fail again. So you'll make this skill totally useless, if it's not tagged.

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