Other > Suggestions

End to Random Respawn

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kraskish:

--- Quote from: Lexx on May 06, 2010, 01:43:16 pm ---How can you die 12 times on your way to your tent? Regardless to what point of the map I want to go, I never die 12 times. Do you run straight lines to your target point? Or is your tent near Navarro?

--- End quote ---

I lol'd hard. Big words Lexx!

Lexx:
Not really. Seriously. I travel from south to north without dying once, without using the train.

It needs some time, but it's not hard.

avv:
Right now the irrational spawning is the only thing preventing people from not giving a wholesale damn about their lives. You're not supposed to die all the time or put yourself intentionally in high danger situations. That's not surviving in the wasteland.

Ombra:

--- Quote from: GroeneAppel on May 06, 2010, 10:31:50 am ---While this is true, the problem lies at buying that room. Good luck finding a free room. There are like what? 15 free rooms for all those players? Add a big hotel near NCR already.

--- End quote ---

+1

I think they should keep random respawn, but when you go to hotel you can ALWAYS "buy a room".
Instead, with lower price, you don't really have a room but simply respawn to the innkeeper. This system is already used in many other MMORPGs.

Lordus:

 What about this.. if your char has 100 and more outdoorsman, you will randomly respawn in that half of map (North or South), where you die, if you have 150+, you will respawn in sector where you die (N, S, W, E), if you have 200+ outdoorsman, you will respawn in the closest respawn point to your dead corpse.

 This could help non powerbuilds in pvp, imo.

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