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Real time mode favorising snipers and builds with no AP?

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gordulan:
by the way, the lags have been fixed, all you need to worry about is getting out because of the 15sec battle timeout.
and, midnight, AP are importand, because if you aren't being aggroed by another player multiple shots in a row are important, especially for bigguners...

Crazy:
More you shot, faster you kill your opponent, and more you have chance to survive while he die (and kill more ennemies). All your AP regenerate in 5 sec (if I remember well), so with 8AP: 1.5AP/s    10AP: 2AP/s    16AP: 3.xAP/s

Midnight:
So it's only bad luck?
The guy shot 5times 5 critticals and he should have at least 9 APs to shot as many times as i even with knock back?

So it s more than bad luck, i am caught by a sniper with 9APs bonus rate of fire at least 7pe, and the more lucky guy on earth that put 5 crits in a row ...

And yeah i'm quite fan when everyone say, get End and Strongwall, limit to LV21 and no more gifted traits, im a little short in puting stats everywhere you say and perks ...

gordulan:
then make a bigguns powerbuild and "pwn teh Nuubz azz"

Midnight:
I play smallguns and i don't care about pawing, if i wanted to pawn, i ll camp mines like every idiots and shot bluesuits.
Sorry but exploit all small wrong mechanic of a singleplayer originaly based game is not my cup of tea and i don't care having the biggest one.

But hell, we can't do anything here if we do not chose to fuck the game of other players, and that's what annoye me the most.

So ok this time again i got unlucky, like almost everytime in fact ...

And for the running action in realtime how does it work? Cause i didn't see bonus move taken in line

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