Other > Closed suggestions
I spy with my little eye... what others are doing!
RJ:
Main point of this idea is to give other players more informations about your action. Right now everything that is about manipulaiting in inventory (like drinking nuca-cola, using jet, eating fruit or arming bomb) is presented as ONE animation. This can be solved in three ways:
1. You get floating text about your head that exists for adjustable ammount of time (just like with damage indicator) with possibility to turn it on/off.
(of course color could be diffrent, this example was done in-game by using .E)
2. You got message in console what someone is doing with possibility to turn it on/off.
(Thanks for screenshot - Wire)
3.. Mix previous points. (1. and 2.) with possibility to turn on/off each one of them.
Note: in orginal Fallout there was console information about what each of NPC is doing (if he is using psycho or jet or whatever else) also in New Reno you could see message above prostitute head "using jet".
All of those options should be available to be turned on or off.
This way you no longer will have to find out if someone is arming bomb or just changing something in his inventory. It's wrong if you have no idea what other player is doing and it's quite big issue with this game. Entire system could be based on perception (the higher PE from higher distance you know what other player is doing) but it would be great also if it wouldn't be. Decision is up to devs.
Please. Make sure you voted in a poll above. Also if you don't like this idea, please, write why.
Izual:
As I said in the (very) old topic of this suggestion, this would be great (I voted for way 1) ; however maybe that with 3D era we'll have different animations ?
Surf:
I totally support it and voted for option 3. :)
I don't know if the engine supports it, though.
But it would be really a great enhancment.
Wire:
Version 3, because theres more options to choose.
vedaras:
as i remember we had messages like these in f2 and i also want them in here :>
Navigation
[0] Message Index
[#] Next page
Go to full version