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New aspect of Sneak Ability

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LeMark:
Like i said before : Sneak is good when is useless!

Lordus:
1) full sneak ability only at night hours, in daytime, the sneak effect should be reduced in daytime
2) set up weight limit for sneakers
3) set up weapons, armors uncompatible with sneak.. (all big guns, metal, kevlar and power armors will disable sneak) - sneak helps to reduce optic, sound and smell percept .. dont make "invisible bigguner tank class" of player. also almost invisible snipers. lets sneak is options for small gunners (not pure snipers)
4) add to some (small) guns ability (perk) to stay in sneak mode after shooting .. set constant propability to this perk effect (50 percent per shot???), allow only to smgs guns to burst with this kind of perk

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ad 1) Sneak should not add benefit for everyone, everywhere, everytime. I suggest one third of night (full sneak) effect when is daytime, one half in day/raining
ad 2) Set up level that sneak attacker should use basic armors and basic weapons, with no chance to loot many stuff and run away hidden => 20 kg?
ad 3) Sneak is very powerfull abilty. Give sneak only to classes, which are not powerfull now. I dont see any sense, if is able to add sneak to big gunners.. They have big firepower now in combination with enough lives and even powerbuilds can still spare their skillpoints in the sneak (if doctor and FA skill is now useless). Also pure snipers, with int 6 needs to use 231 skill points into their skill, so they dont have enough skill points to raise it to the enough level.

 Look at the number of unused guns, all biggunner guns are useful in PvP, major of energy guns too, minority of small guns are usable in PvP. So focus the aim on this guns and player "class"
ad 4) This will help small gun players to effectively fight in battlefield. 50 percent per burst means total of 25 percent after second one... and small guns firepower is not too big.

Sius:
I don't like that weight limit. I would prefer sneak mechanics as they are in FT. Simply metal armor = noise. Leather/kevlar/environmental stuff = less noise or non. Same for weapons. Huge BGF in hands can make it harder to hide yourself (if you are not hiding behind that BGF) but weight limits really sucks and imho only active slots should count.

Lordus:

--- Quote from: Sius on April 28, 2010, 08:39:49 pm ---I don't like that weight limit. I would prefer sneak mechanics as they are in FT. Simply metal armor = noise. Leather/kevlar/environmental stuff = less noise or non. Same for weapons. Huge BGF in hands can make it harder to hide yourself (if you are not hiding behind that BGF) but weight limits really sucks and imho only active slots should count.

--- End quote ---

 We have to look to the effect of this change. What kind of player class we will create and think, if we want to support this consequences. I think that any big gunner dont need to raise his fight ability in fight by sneak. So aim sneak ability to small gunners with SMG weapons, maybe with assault riffles. Any biggunner dont want to reduce their firepower, most of them dont want to slow them in the fight, so why add this very usefull ability?? This is totaly nonsese, if someone wants to at least balance the game.

 If you allow to sneak only to players using smallguns, with addign special perk to some guns, like i described, you will create new "class" of fighter, usable in the PvP, so now, after 9 months, we will have 3 combat classes, hurray, instead of 2. The fight will be more variable, the sneaker will never do big constant damage like biggunner, but they will be able (in night/day raining) to ambush enemies.

 If you dont set weight limit, there will be many player parasites, not fighting bluesuits, stealing the loot on the ground masivelly, with small (smaller than now) posibility to stop them. Is this the purpose of your non weight limit in sneak, Sius?

 Devs, please, ask question, what i want, then make decision how to realize it. Not in different way. I suggest reasonable changes.

 The problem is balance of snek invisibility range. IMO, set the effective level in comparsion to average big gunners perception (6?).. Snipers are not (usualy) in the first line. Make from sneakers ability to hit enemy bigguners, with 50 percent chance of unseen attack. It will be solid hit and run SMG PvP class.

Kilgore:
Sneak is good at the moment, but needs a real investment into that skill (300% etc.). I tested it a bit and I find it still useful in various situations. Of course no more looting by sneak ninjas just in the middle of a crowd, no more sneaking up to 3 hexes with biggunner (or well, maybe it's possible if someone is really good :) ). I like sneak as it is now, maybe it could use few little fixes but no serious stuff.

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