Other > Closed suggestions

Change demo expert perk so that it add explosive damage

(1/2) > >>

Roachor:
Having your dynamite go off on time and add 5 damage is a waste of a perk. If it added 5 damage to all explosive weapons then it would be useful, also it wouldn't overpower grenades because there is only one rank.

vedaras:

--- Quote from: Roachor on April 26, 2010, 11:48:57 pm ---Having your dynamite go off on time and add 5 damage is a waste of a perk. If it added 5 damage to all explosive weapons then it would be useful, also it wouldn't overpower grenades because there is only one rank.

--- End quote ---

it adds 20% damage not 5 :>

Roachor:

--- Quote from: vedaras on April 27, 2010, 12:25:30 am ---it adds 20% damage not 5 :>


--- End quote ---

This is unique to fonline? In F2 it just adds +5 dmg to dynamite/c4.

vedaras:

--- Quote from: Roachor on April 27, 2010, 12:58:41 am ---This is unique to fonline? In F2 it just adds +5 dmg to dynamite/c4.

--- End quote ---

In Fallout 2, dynamite and plastic explosives cause an additional 10 points of damage. from fwikia :>

Roachor:
Either way buffing dynamite/c4 is useless. 10 damage is a tiny % of the total and it's not a viable weapon.

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