fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 11:37:33 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 8 9 [10] 11

Author Topic: Changelog 26/04/2010  (Read 33050 times)

Re: Changelog 26/04/2010
« Reply #135 on: May 25, 2010, 01:31:51 pm »

about what is zone with high difficult if you gain same experience for killing high lvl npc?

+1
Logged
Re: Changelog 26/04/2010
« Reply #136 on: May 25, 2010, 01:36:59 pm »

To all those that are struggling to kill mobs at low level. Hunt around klamath area, just lvled my new sniper toon from 1 - 4 in just over half an hour and it wasnt any harder then it used to be
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 26/04/2010
« Reply #137 on: May 25, 2010, 01:39:42 pm »

To all those that are struggling to kill mobs at low level. Hunt around klamath area, just lvled my new sniper toon from 1 - 4 in just over half an hour and it wasnt any harder then it used to be

Sounds like you were in a zone with low difficultly.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

ShemsuHor

  • I don't like the drugs but the drugs like me
  • Offline
Re: Changelog 26/04/2010
« Reply #138 on: May 25, 2010, 01:43:26 pm »

any chance- theres gonna be a chanellog telling where's those difficult areas? Or the players have to figure them out on their own?
Logged
Dont' hate the game- hate the player..killers
Re: Changelog 26/04/2010
« Reply #139 on: May 25, 2010, 01:43:39 pm »

Sound like you dont want to post any chanelog, so players wouldnt be confused.
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 26/04/2010
« Reply #140 on: May 25, 2010, 01:51:10 pm »

Well, it wasn't me updating, so I don't have a full list of the changes.

There have always been zone difficulty so that hasn't changed, the difference you are noticing is that Critters HP level up like players does instead of the old way. At least thats what I think the change was :P
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 26/04/2010
« Reply #141 on: May 25, 2010, 01:54:06 pm »

We can observe changes by effects in game, so this zones are something new for us;)
Logged

Frozen Mind

  • Los Alamos Warrior
    • Homepage
  • Offline
Re: Changelog 26/04/2010
« Reply #142 on: May 25, 2010, 02:04:32 pm »

I think these zones have already existed, but now differences are bigger.
Logged
Re: Changelog 26/04/2010
« Reply #143 on: May 25, 2010, 02:08:45 pm »

EDIT: Ok, I've seen rats in the range of 6-32hps and small radscorpions with 10-75hps..

Awareness ftw if you need to count your bullets:)
« Last Edit: May 25, 2010, 02:14:39 pm by toothpix »
Logged
Re: Changelog 26/04/2010
« Reply #144 on: May 25, 2010, 02:30:47 pm »

just ran into brahmin....131 hp..about 5 of them...i attacked one of them..and all 6 became hostile...i liked it better when they had 36hp and only attacked you if u attacked them....
Logged

Dakhanavar

  • Former Saint
  • Offline
Re: Changelog 26/04/2010
« Reply #145 on: May 25, 2010, 02:39:58 pm »

All of the instances I have been referring to with overpowered monsters have been within a 3-square radius around NCR. Why put a high difficulty zone around NCR where new players start? That doesn't make any sense at all.

If there are going to be difficulty zones, then they should scale depending on where people start the game, not just be randomly strewn across the map.
Logged
I live my life like there's no tomorrow
And all I've got I had to steal
'Least I don't need to beg or borrow
Yes I'm livin' at a pace that kills
~Van Halen~

Pandemon

  • The GM-eater
  • Offline
Re: Changelog 26/04/2010
« Reply #146 on: May 25, 2010, 02:52:50 pm »

That all have no sense. Making difficult zones, putting Deathclaws to cities where guards are so weak that they got killed in seconds, making updates without any changelogs and announcements... That's sick!
Logged
There is nothing as demotivating as the Game Masters

Re: Changelog 26/04/2010
« Reply #147 on: May 25, 2010, 02:57:49 pm »

That's sick!

That's Sparta Wasteland! ;)
Logged

Pandemon

  • The GM-eater
  • Offline
Re: Changelog 26/04/2010
« Reply #148 on: May 25, 2010, 02:59:40 pm »

That's Sparta Wasteland Beta - and we need to be inform about the changes...
Logged
There is nothing as demotivating as the Game Masters

Re: Changelog 26/04/2010
« Reply #149 on: May 25, 2010, 03:00:13 pm »

diferrences of hp were sligtly... this mod had good start, but if will continue this way, after this will only about pvp and who is on server longer...
novice will ending soon, because in low lvl zone will too much pk for hunting newbies...
its will allright, if you will still start around klamath (to the lvl 5-), where will low antipk zone...
im player what prefer tactic pvm with friend or with vagabond, i thing im not alone... after in combat come one pk with higher lvl and kill every what is alive, its spiritless.


Logged
Pages: 1 ... 8 9 [10] 11
 

Page created in 0.088 seconds with 23 queries.