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Author Topic: Changelog 26/04/2010  (Read 33571 times)

NTR

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Re: Changelog 26/04/2010
« Reply #45 on: April 28, 2010, 01:15:12 pm »

Especially when it has never been 13%. Even I feel embarrassed for him. :/
And how much is that? Definetly not 2-3% like before.
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Solar

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Re: Changelog 26/04/2010
« Reply #46 on: April 28, 2010, 01:26:35 pm »

How much is it now? Presuming typical sniper build and max to hit targetting a typical target? Id say a ballpark figure would be 4 or 5% to eyes per shot.

To compare it would have been ~14% post wipe and ~1-2% pre wipe.

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

gordulan

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Re: Changelog 26/04/2010
« Reply #47 on: April 28, 2010, 01:44:09 pm »

and that doesn't include your RL luck, i seem to be getting istakills all the time today.
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

vedaras

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Re: Changelog 26/04/2010
« Reply #48 on: April 28, 2010, 02:07:21 pm »

How much is it now? Presuming typical sniper build and max to hit targetting a typical target? Id say a ballpark figure would be 4 or 5% to eyes per shot.

To compare it would have been ~14% post wipe and ~1-2% pre wipe.



1-2% prewipe from shitty gun which is not consuming much ammo sounds reasonable :>
Re: Changelog 26/04/2010
« Reply #49 on: April 28, 2010, 02:19:12 pm »

1-2% is good. 14% is way too much.

Also, guys, new/old FOV is very annoying. Please consider going back to FOV that we're used to (I mean that which was active most of the time prewipe and postwipe).

gordulan

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Re: Changelog 26/04/2010
« Reply #50 on: April 28, 2010, 03:09:10 pm »

by the way, thanks for the rollback, i got revenge on a thief and got my stuff back  :-*
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Sarakin

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Re: Changelog 26/04/2010
« Reply #51 on: April 28, 2010, 03:46:40 pm »

How much is it now? Presuming typical sniper build and max to hit targetting a typical target? Id say a ballpark figure would be 4 or 5% to eyes per shot.

To compare it would have been ~14% post wipe and ~1-2% pre wipe.
What about instantkills when hitting someone to head ?
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virus341

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Re: Changelog 26/04/2010
« Reply #52 on: April 28, 2010, 04:08:56 pm »

My friend IKed centaur with 10mm smg burst from 15 hexes for 150 dmg

Solar

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Re: Changelog 26/04/2010
« Reply #53 on: April 28, 2010, 07:39:16 pm »

What about instantkills when hitting someone to head ?

~2-3% or so now.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 26/04/2010
« Reply #54 on: April 28, 2010, 08:08:10 pm »

What's the highest damage multiplier on the crit-table?
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Solar

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Re: Changelog 26/04/2010
« Reply #55 on: April 28, 2010, 08:16:21 pm »

We've never changed them.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 26/04/2010
« Reply #56 on: April 28, 2010, 08:31:03 pm »

So, that's, uh, quadruple damage on a Better Criticals eye-shot? I think?
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Solar

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Re: Changelog 26/04/2010
« Reply #57 on: April 28, 2010, 08:41:16 pm »

From memory, yup.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 26/04/2010
« Reply #58 on: April 29, 2010, 02:32:44 am »

I came up with 13% based on what I had available to me, being 1% off doesn't seem embarrassing.
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Atom

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Re: Changelog 26/04/2010
« Reply #59 on: April 29, 2010, 03:24:42 am »

Also, guys, new/old FOV is very annoying. Please consider going back to FOV that we're used to (I mean that which was active most of the time prewipe and postwipe).
Given that pre-wipe and (intended) post-wipe fov differ significantly, it's hard to tell which one you have in mind. What is currently on is still engine default, but now equipped with wall check and few sneak reductions (in similar fashion to pre-wipe, just with different numbers). Bringing intended fov back should be matter of days.
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