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Sneak problem

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Limuzin:

--- Quote from: Chuvachello on April 24, 2010, 03:11:21 pm ---Sneak is slightly overpowered now. If you're not a noob - you will find and kill sneakers.
We got training on our base. 1 energo-sniper killed 3 sneakers.
So stop whining and learn how to play.

--- End quote ---

lol. Chuvy you got killed from our sneaker today in Redding. Let me see... Hmmm. There was 3 yours brave warriors against 1 our sneaker. Don't remember what was the "END" of this fight? =)

Attero:
i tend nto to agree often with hololsima but he is right

atm sneak is retarded , dont get me wrong got sneaker myself but its just retarded that you can run around with full armor and minigun and sneak up to enemy (in theory even 10 PE wont help you if the guy got enough sneak...)

add lack of LoS FoV insant killz ... i suggest you to find something else to play till its not fixed like myself.

Simms:
Okay.

If the people who are in charge of keeping the gaming process balanced can't come up with a decisive solution, looks like all of us have to help ourselves.

Soon we'll get used to it, minigun-wielding sneaker in CA -- not a bad "mascot" for this session :)

Lexx:

--- Quote from: Hololasima on April 24, 2010, 12:56:11 pm ---Lexx you know what kind of characters we have in towns ?

--- End quote ---

Yes and what? Should I use my magick to fix it? I wrote that it's not possible right now. If we reactivate FOV, we will have monster lags again.

Josefista:

--- Quote from: Lexx on April 24, 2010, 11:23:32 pm ---Yes and what? Should I use my magick to fix it? I wrote that it's not possible right now. If we reactivate FOV, we will have monster lags again.

--- End quote ---

I guess we dont need FOV for this, just decrease sneak effectivness, now its like: 200 sneak for 3 hexes, make it 330 sneak for 3 hexes and racional continual decreasing (fe every 8 % sneak lower= 1 hex "lower"). is it so hard to change it? 200 sneak would work for 19,25 hexes, and that is acceptable I guess?

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