Other > Suggestions
PK solution
Frosti:
Numbers is bad idea for PK marking couse anti PKers will be getting numbers while eliminating PK players (when defending HQ mine exemple) and there will be no diffrence.
Unless for killing any player with number next to his nick you will not get PK points. Then numbers as PK mark will be good.
Also those numbers should be going down to 0 after some time ( 48 hours for 1 kill exemple) in case of accidental kills ( bursts, rocket kill etc) when you kill somoene in not PK purpose.
Izual:
That's your role to pay attention not to kill other people "accidentally".
--- Quote ---Numbers is bad idea for PK marking couse anti PKers will be getting numbers while eliminating PK players (when defending HQ mine exemple) and there will be no diffrence.
--- End quote ---
The difference is, with time people will know anti-pkers since they will be the "high numbers guys" that won't kill them.
avv:
--- Quote from: Frosti on May 14, 2010, 06:44:51 pm ---Numbers is bad idea for PK marking couse anti PKers will be getting numbers while eliminating PK players (when defending HQ mine exemple) and there will be no diffrence.
--- End quote ---
Pure numbers are indeed misleading. In fallout you always had a chance to choose between right and wrong. Why not in fonline too?
But then again choosing between good and bad was the luxury of chosen one's because he had the power to change things so radically. We here in fonline are just average dudes who just do what they gotta do to survive.
Hopefully in future we will have more npc factions to join and some of those npc factions are at war against each other. This creates natural enemies and allies, where you are allowed to shoot the members of your enemy faction without remorse. Then we no longer have pks, only justified killing. If someone is vilified in your your faction, he has red nick. You then have the right to shoot this person.
Frosti:
I think spliting players for those who PK and for those who dont is good enought. I think we should not split players by factions - simply not enought players to balance factions.
avv:
--- Quote from: Frosti on May 14, 2010, 07:09:39 pm ---I think spliting players for those who PK and for those who dont is good enought. I think we should not split players by factions - simply not enought players to balance factions.
--- End quote ---
That's another way too, nothing against it mechanics-wise. It just makes me wonder how's it possible to be nice slaver, raider or enclave. Those factions are based on violating human rights and immoral activities? Or does it make sense that BoS are killing bluesuits in modoc?
Faction based status would force players go along with the story. They wouldn't need to care about it at all but they still had people to fight against. Then again being a faction member doesn't mean you absolutely have to pvp it just means that you'd better stay out of the sight of your enemies.
Here's what scypior wrote about his fonline vision.
--- Quote from: scypior ---I could only say one thing - the goal is a game where words(abbreviasions in fact) such as 'RP' and 'PK' don't exist. Because when I kill someone(PK), I did it for a reason(RP).
--- End quote ---
Hopefully that vision still applies.
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